Havok physics, Now free :D

Author Topic: Havok physics, Now free :D  (Read 3201 times)

Age of Empires III used it. :cookieMonster:

Also, I don't think anyone here would even know how to use it, so I don't think it's not that big of a deal. It's not like you can just plug it into your game and say "Tada, physics!"

Some what old news but I like hearing/seeing these things, they are rather interesting improvments in future game developments just like how the super-dupa (I forgot the name) science circle thing could lead to more discovery.

I think SSBB used it, if I remember correctly (random thread on Fun Motion's forum).

I think SSBB used it, if I remember correctly (random thread on Fun Motion's forum).
yeah they did, they have a havok icon on the back on the box

Badspot, PORT IT INTO BLOCKLAND :D

Badspot, PORT IT INTO BLOCKLAND :D
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Oops.

Age of Empires III used it. :cookieMonster:

Also, I don't think anyone here would even know how to use it, so I don't think it's not that big of a deal. It's not like you can just plug it into your game and say "Tada, physics!"

But AoE3 was one of those sequels that everyone tries to forget happened.

I am 99% sure that havok and Torque would hate each other.

Let's see how this runs on my torque based game.

Let's see how this runs on my torque based game.

Oh lol. Like you can even figure out how to wrench a physics engine into TGE.


havok is a physics engine, you still need a game engine to do anything with it.

Oblivion used it, Source uses some form of parts of it, I don't remember what else used it really.  Apparently motorstorm did.


Either way I don't see how this affects most of you.

Halo uses it too.