Author Topic: New TDM save, Combat Simulator  (Read 8037 times)

Ive mad another TDM save, here it is, BUT you NEED to have my paint pack to load this save.
Fell free to rate.
Constructive criticism only!
« Last Edit: June 25, 2008, 02:25:52 AM by Roland »

I hope you enjoy this TDM
« Last Edit: June 13, 2008, 03:54:30 AM by Roland »

Not enough cover. It's really annoying to be forced to run out into a wide open space with rockets and snipers everywhere.

Use my TDM as a little example

Use my TDM as a little example
Not enough cover. It's really annoying to be forced to run out into a wide open space with rockets and snipers everywhere.
Its still WIP[/s]
...
« Last Edit: June 25, 2008, 02:26:39 AM by Roland »

Interesting but if you're going to put non default items on it you might want to put up those saves and credit for them

ive updated the picture


i like fighting in open spaces

that's where you can really get teamwork going :3

im a fan of teamwork :D

I don't think you need helicopters to travel across a 64x64 base plate.

I don't think you need helicopters to travel across a 64x64 base plate.

And theres not really room to fly in :/

The pictures updated and the bases have had something added to it (the blue base is the same as the red base but the areas that are red on the red base a blue on the blue base) Tell me what I should add to the landscape (the open area)

Trees, outposts, bunkers, hills, you name it.

Ive finished it (check first post) and ive also made a dark version.

I don't like it. Bases are to easy to be spawn camped. Many of the builds in Tiberuim Project had this problem bu I solved it with smart use of wrench events and more than 2 ways to get out of the start area.

Its far too open, and tails, I find it easier to work as a team when its less open.

When its less open, you and your team mates can take cover behind somthing and draw up a quick plan; Its pretty hard for 3-4 guys to take cover behind a tree :D