Oh by the way I made a small little command for fun yesterday and forgot to post if you type /scout it say's Name Has become A Scout! After so it make's you a little faster then the normal player and jump a little higher and display's in your name, Name[Is a Scout].Code: [Select]datablock PlayerData(PlayerScout : PlayerStandardArmor){ maxForwardSpeed = 12; maxBackwardSpeed = 12; maxSideSpeed = 12; maxForwardCrouchSpeed = 12; maxBackwardCrouchSpeed = 12; maxSideCrouchSpeed = 12; canJet = 0; jumpForce = 35 * 35; //0 * 0; jumpEnergyDrain = 25; minJumpEnergy = 0; jumpDelay = 0; runSurfaceAngle = 55; jumpSurfaceAngle = 55; rechargeRate = 25; showEnergyBar = true;};function servercmdScout(%client){ %client.player.setDatablock(PlayerScout); applyCharacterPrefs(%client); bottomPrintAll("\c2" @ %client.name @ " \c6 has become a Scout!",25,3); %client.player.setshapename(%client.name SPC "[Is A " @ %client.Ranger @ "Scout]");}
datablock PlayerData(PlayerScout : PlayerStandardArmor){ maxForwardSpeed = 12; maxBackwardSpeed = 12; maxSideSpeed = 12; maxForwardCrouchSpeed = 12; maxBackwardCrouchSpeed = 12; maxSideCrouchSpeed = 12; canJet = 0; jumpForce = 35 * 35; //0 * 0; jumpEnergyDrain = 25; minJumpEnergy = 0; jumpDelay = 0; runSurfaceAngle = 55; jumpSurfaceAngle = 55; rechargeRate = 25; showEnergyBar = true;};function servercmdScout(%client){ %client.player.setDatablock(PlayerScout); applyCharacterPrefs(%client); bottomPrintAll("\c2" @ %client.name @ " \c6 has become a Scout!",25,3); %client.player.setshapename(%client.name SPC "[Is A " @ %client.Ranger @ "Scout]");}
Shouldn't the blue on the decals be transparent so you could be red or blue? Or are there going to be 2 sets?
Epic scouter is epic.