Author Topic: In the works: TF2 Mod  (Read 4046 times)

Oh by the way I made a small little command for fun yesterday and forgot to post if you type /scout it say's Name Has become A Scout! After so it make's you a little faster then the normal player and jump a little higher and display's in your name, Name[Is a Scout].

Code: [Select]
datablock PlayerData(PlayerScout : PlayerStandardArmor)
{
    maxForwardSpeed = 12;
    maxBackwardSpeed = 12;
    maxSideSpeed = 12;
    maxForwardCrouchSpeed = 12;
    maxBackwardCrouchSpeed = 12;
    maxSideCrouchSpeed = 12;
canJet = 0;
    jumpForce = 35 * 35; //0 * 0;
    jumpEnergyDrain = 25;
    minJumpEnergy = 0;
    jumpDelay = 0;


runSurfaceAngle  = 55;
        jumpSurfaceAngle = 55;

rechargeRate = 25;

showEnergyBar = true;
};

function servercmdScout(%client)
{
%client.player.setDatablock(PlayerScout);
applyCharacterPrefs(%client);       
bottomPrintAll("\c2" @ %client.name @ " \c6 has become a Scout!",25,3);
%client.player.setshapename(%client.name SPC "[Is A " @ %client.Ranger @ "Scout]");
}

What about making it say

Name - Class?


I leraned something in this project, when you have something right in Sketchup, it goes forgeted.

Shouldn't the blue on the decals be transparent so you could be red or blue? Or are there going to be 2 sets?
The decals are transparent

I just tried an SMG, but I was way off, I'm gonna fix it up tomorrow.  I wish my graphics card worked right and worked with BL.


Epic scouter is epic.

VEGETA. What does a Scouter say about his power level?  :cookieMonster:

Anyway, Everything looks pretty good so far, though I think the spy should have a balaclava decal instead of the helmet. Also the spy's balaclava is colored accordingly to the team the player is on.

I suppose I could try my hand at decalling. Summon me if you need any help.