Author Topic: is torque scripting simillar to game programming?  (Read 2352 times)

stop messing on my topic.....i fixed my website too............i live in ireland so it wont be on tv in america.............leave me alone

It really depends on what you are comparing.
Displaying graphics in any Real Programmiing Language(AKA not a form of BASIC) would be very complicated, but Space Guy's wrench events mod, or the TDM mod are more complicated than simple input checks.


It gets easier though, the more you work with it, as it gives HELPFUL error messages and warnings whenever something would not work instadd of continuing on and playing the game and only saying where you went wrong, not how.


The larger problems are based on the programming language you are using.
In C and all related ones, you may accidentaly corrupt a pointer and end up with the program breaking very far from the actual problem making debugging impossible, while in orther higher level programming languages you are likely to never have to deal with those problems but they will likely run slower, and sometimes it would be harder to get it to do what you want it to.
this is a good comment

What is with the threatening PM man :panda:

Also: report me. I've not broken any rules.

Hmm... The title of your website looks familiar.


stop messing on my topic.....i fixed my website too............i live in ireland so it wont be on tv in america.............leave me alone
Oh so it will be on tv in uk, great, what is it?

Bet it's conveniently South Ireland.Poser

Ok this bullstuff has gone on far enough. He obviously knows nothing about videogame programming so just stop messing with him. If he wants to make up stuff about him being a great scripter, just let him. I bet he's just some 9 year old kid with nothing better to do than try to bullstuff people on the internet. You're gonna have to do a lot better than that, kid. Come back when you actually know what videogame programming software is, until then just leave this forum.