Author Topic: Footprints  (Read 997 times)

Code: [Select]
   // Foot Prints
   //decalData   = HorseFootprint;
   //decalOffset = 0.25;

I was looking at the horse script and I found this piece of code. Is this possible?! Thanks.

Maybe it's one of the many things Baddy's adding to V9.

I wouldn't hold my breath though, there are already enough awesome things.

In TGE there are footprints. Maybe something wouldn't work with BL so Badspot took them out.

The Decal system seems to be broken, bullet holes and all don't want to work.

Little square boxes after every step you walk would be uberawesome.
 (yes, i know your feet aren't boxes.)

Probly because of bricks being all special.