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Topic: Footprints (Read 997 times)
Radial543
July 01, 2008, 12:49:31 PM
Code:
[Select]
// Foot Prints
//decalData = HorseFootprint;
//decalOffset = 0.25;
I was looking at the horse script and I found this piece of code. Is this possible?! Thanks.
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Spation
July 01, 2008, 12:58:06 PM
Maybe it's one of the many things Baddy's adding to V9.
I wouldn't hold my breath though, there are already enough awesome things.
LegoEggo
July 01, 2008, 02:40:30 PM
In TGE there are footprints. Maybe something wouldn't work with BL so Badspot took them out.
Monty
July 01, 2008, 04:30:02 PM
The Decal system seems to be broken, bullet holes and all don't want to work.
tapemaster21
July 01, 2008, 04:46:40 PM
Little square boxes after every step you walk would be uberawesome.
(yes, i know your feet aren't boxes.)
laremere
July 01, 2008, 05:11:56 PM
Probly because of bricks being all special.
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