As far as Blockland movies go, that was the best. But it was still stuff.
Your camera was all over the place, half the scenes were empty, weapons, people and vehicles were glitching everywhere. Music cut off abruptly. Too many scenes, poor pacing, lack of character development, jittery footage and the odd incident of a lack of sound effects when they were really needed. Sets sucked (or, in the words of Aviv "My sets are better than yours!"Â XD). View distance problems plagued many of the aerial scenes and various background oddities (such as people jetting around or a man standing in a fire on board the ship) detracted from the experience.
I realize you don't care for people commenting on the historical accuracy of your film, but it was way off. There were no helicopters in WW2, at least not in active service. Also, you didn't credit it me for it's creation despite it being used frequently in the film.
Props for including a token black guy and killing him off first.
Eh, though I agree with everything you said, I still take pity on Movies made in games because, its not much to work with, and at least they're trying.
I could defend this more, had the director choose to have a decent ending in which I could say: "he was trying to tell a story" but sadly, even with technical errors, your ended could have been something. Hell text with black or even archive footage of the characters during the movie would have sufficed. I still say you should have used my "received a metal" idea.