Author Topic: F8  (Read 1450 times)

how do i change the f8 camera fx to somthing else, like jeep fire?

You can't
(well atleast im pretty sure you can't)

why not? Im sure you could

Yea, you can, Fusilli did it. I asked him and his response was, "Magic." If you hit a brick with wrench and look in emitters, you will find camera, and that is the F8 fx.
« Last Edit: July 19, 2008, 11:32:19 PM by Dah Bomb »

Possible, you need to find the F8 script and change the "emitter" and done. It wouldn't be good though to change to a "laggy" emitter if you have tons of Auto-Admins.

i suck at any scripting even if its easy. could you make it with jeep fire?

Sure, let me find the script.
Sure you want Jeep Fire?

Tom

The script for f8 is probably complied, so you wont be able  to edit it. Bu ti think it could be done by renaming datablocks.
« Last Edit: July 20, 2008, 01:41:55 AM by Tom »

I can't find it so yeah Tom. You need to change the camera particle probably, fasted, safest way.

ya, can you change camera to jeep fire? dont forget to make a backup if you do, ty for your help.

K
I got to find the particle though, I am bored doing this 12 in the morning where I am playing games waiting my turn.

Ok, wait as long as you like ill still be happy when its done, G'night. :)
« Last Edit: July 20, 2008, 02:45:01 AM by Dah Bomb »

I'm pretty sure someone has made an fire for the f8 camera glow; try looking for it with the search function. I'm pretty sure its there.

It isn't Camera Glow or F8, both do not exist.
EDIT: I found function:

function dropCameraAtPlayer(%val)
{
   if (%val)
      commandToServer('dropCameraAtPlayer');
}

function dropPlayerAtCamera(%val)
{
   if (%val)
      commandToServer('DropPlayerAtCamera');
}

moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
moveMap.bind(keyboard, "F7", dropPlayerAtCamera);


I can't find what the particle path it is.
« Last Edit: July 20, 2008, 01:10:30 PM by Ðænth »


Double toast but think this is it.
//particle_Player.cs

//particle emitters associated with the player
//the datablocks for these particles are part of the game, this file just changes them slightly to make them placeable with the wrench



PlayerBubbleEmitter.uiName = "Player Bubbles";
PlayerFoamEmitter.uiName = "Player Foam";
PlayerFoamDropletsEmitter.uiN ame = "Player Foam Droplets";
playerJetEmitter.uiName = "Player Jet";
playerJetGroundEmitter.uiName = "Player Jet Dust";
LightPuffEmitter.uiName = "Player Foot Puff";

//throwing the camera emitter in here too
CameraEmitterA.uiName = "Camera Glow";