Author Topic: Class-Based TDM Plugin.  (Read 989 times)

This would be VERY useful. The Ability to designate classes for teams, and set the Class weapons seperately.

You haven't seen my class based TDM servers lately, have you?


You haven't seen my class based TDM servers lately, have you?
I only Host, Never join. I have Control issues.

Anyway, I take it you did, indeed create a Class-Based Plugin, or are working on one?

I created one but I'm always looking for ways to improve it. Its fairly easy to add classes, its like so:
Code: [Select]
$isclass["runner"]=1;
$Class["runner","Datablock"] = nametoid("PlayerRunnerArmor");//his datablock
$Class["runner","Weps"] = "RPistolItem pushhammerItem";//his weapons
$Class["runner","Scale"] = "0.9 0.9 0.9";//scaling
$Class["runner","ChangeMessage"] = "\c2You will spawn as a \c0Runner\c2.";//spawn message
$Class["runner","HelpMessage"] = "\c4 Runners are swift and agile-- but are also weak";//description

Have you implemented GUI-Based Class creation?

That would require creating new datablocks, which would crash all clients other than host. Unless you don't plan on using health, energy, and speed.

No, just seperate Equipment and Uniforms.