Author Topic: Breakable brick tab  (Read 1355 times)

Someone should make weapon breakable bricks or non breakable bricks for minigames

Good idea, I was thinking about something like that. It would be cool for spaceship things where you can bust through doors without blowing up the whole ship.

Yes, i have always wanted to be able to like blow up ruble blocking a door without blowing up an entire building in the proses

I vote yes :D

I thought someone already made this,  maybe I'm wrong. Good idea though.

i would vote yes if this was a poll

wrench events wait for shot, door invisible decollide?

turn brick damage on dumbass.

I would like if you hit it with like a car it wiwll scatter into smaller bricks :D ( Not physic thingies just normal bricks. )



turn brick damage on dumbass.

no. were talking about making INDIVIDUAL bricks breakable/ nonbreakable

me likey this topic :D

There is something like this already in place. It's hard to notice most of the time, but when brick damage is on, smaller bricks are easier to destroy than larger bricks. Baseplates (being the largest) are impossible to kill typically.

The main problem is that most weapons which have the ability to destroy more than a couple of bricks usually use an area damage effect which does usually mean taking out a large portion of a building.

For now, you can use wrenchevents to make a brick(s) disapear when hit with a projectile.

This is possible. There's a field in the brick datablock called "invulnerable" which makes bricks like the Spawn Point impossible to destroy with brick damage. (Try it)

What "unbreakable" bricks are most needed?


Just have a script to run through all the brick datablocks and make them "invulnerable", then make a few new non "invulnerable" bricks kinda like the anti portals.
Note: Before anyone jumps in here saying "OGM NEW DATABLOCKS NOT WORK" I'm saying this would be exec'd with all your add-ons, not something you go /OGMInvUlnerAbleBRIXZ.