Author Topic: Bots  (Read 1645 times)

I was wondering what the bot things in  events are for and if you can even spawn bots.

I think its added in case bots are used.

Bots are horses. You can make them a Block player by using events on spawnpoint.
OnBotTouch ->
 Bot ->
  Change datablock standard player.

Is there a way to make bots walk?

Is there a way to make bots walk?

yer how do you make them walk i now know how to spawn bots

Add events to the vehicle spawn:
OnBotTouch
Bots
add velocity |__||__| |__|


I meant without events.

Add events to the vehicle spawn:
OnBotTouch
Bots
add velocity |__||__| |__|



EDIT: i made it jump to the left side but how do i make them go foward
« Last Edit: August 11, 2008, 12:34:01 AM by Captain Jack »

First box of velocity = X axis = +East/-West
Second box of velocity = Y axis = +North/-South
Third box = Z axis = +Up/-Down

For a vehicle spawn facing north (check with an item spawn), use these two events:
(0) onBotTouch -> Player (Bot?) -> Set Datablock -> Standard Player
(100) onBotTouch -> Player (Bot?) -> Set Velocity -> 0 20 5

Spawn a horse on that pad. It should turn into a player and "jump" forwards.

First box of velocity = X axis = +East/-West
Second box of velocity = Y axis = +North/-South
Third box = Z axis = +Up/-Down

For a vehicle spawn facing north (check with an item spawn), use these two events:
(0) onBotTouch -> Player (Bot?) -> Set Datablock -> Standard Player
(100) onBotTouch -> Player (Bot?) -> Set Velocity -> 0 20 5

Spawn a horse on that pad. It should turn into a player and "jump" forwards.

Thanks but the bots still go left

The bot mod for v8 was easier.

Space seems to be working on bot events, I tried them :D theres movebot jumpbot and spawn bot :D


First box of velocity = X axis = +East/-West
Second box of velocity = Y axis = +North/-South
Third box = Z axis = +Up/-Down

Thanks, that's helped so much. I kept getting X and Y confused.

Are they vechicles?
AIPlayers can steer vehicles without messing up any more.

Ideally we need a onVehicleTouch for bricks so you can have nodes to drive between or something similar.