Why are you performing 2 radius searches for the onPlayerTalk event? Surely you could get by with one.
Quote from: Trader on August 12, 2008, 08:02:09 PMWhy are you performing 2 radius searches for the onPlayerTalk event? Surely you could get by with one.One for the bottom and one for the top. I can't find the way to get it to accurately work with just one.Edit: Added the word 'accurately'.
Quote from: Dyed Brownie on August 12, 2008, 11:52:08 PMQuote from: Trader on August 12, 2008, 08:02:09 PMWhy are you performing 2 radius searches for the onPlayerTalk event? Surely you could get by with one.One for the bottom and one for the top. I can't find the way to get it to accurately work with just one.Edit: Added the word 'accurately'.It's definitely possible to do with one. Try again. Make a larger radius with the center point at %player.getHackPosition().
When are you going to do those printbrick ones that you were talking about?Those are what piqued my interest.