Author Topic: ► Map Packaging Tutorial  (Read 8800 times)


Im a no-life geek and i spend my days staring up my mom's ***crack
Lol i completely agree that you are =)



From the V8 Forums, but still worth reading.

Tips for making a good map.

Hmm... I can't tell if this is wrong section.
I don't really feel like checking.
But still, thanks for the help! :D

hmmmm,theres a bit more than just putting all the files in one folder,it seems that the .mis file no longer has the ~ symbol anywhere now,so i had to do a bit of editing before the follige would show up,i am porting all the maps i can.

I don't get what you mean by Deleting a .ml file and making a new one. Can you explain it with a little more detail.

I don't get what you mean by Deleting a .ml file and making a new one. Can you explain it with a little more detail.

Delete the .ML files that your map has created while making it. Then open a server with your map so it creates a new .ML file. THEN, close out the game and package your map, include the .ML file.

Ok thats how you package it but how do you get it from TGE (Torque Game Engine)?

Dude what the forget are you talking about? Blockland runs on the TGE.


My map I've made in torque constructer won't load with the mission so what should I do now?

torque constructer is used to make things to go into your maps,not the maps themselfs


national socialist KNAZ SAYS STICKY! NOW! 卐