1. It is 1 suggestion, 1 suggestion is not suggestions.
2. If you could make 40-50 dollars per disk, on a PC game many can't play on the PC 24/7, but could play in any other room if you have wireless internet connection, wouldn't you do it?
Even if he did ink a great deal for selling the game on a disk for a PC or a console, he wouldn't be able to make $40 or $50 a game. The fact that BL is a niche game and hasn't been widely advertised would give it a low suitable price point (probably about what it is now, $30 max. On top of that, you have the cost of publishing the game (disks don't make themselves) and by no means would BS ever see the big part of what ever small profit margin would exist.
Other problems:
>Blockland requires a complex control scheme for brick placement and player movement which suits PCs over consoles.
>Licensing fees, processing fee's and other restrictions would make getting Blockland onto consoles a lengthy and costly endeavor.
>No add on system on the consoles (Huge disadvantage).
I think it would be nigh on impossible for BS to break even if he ported Blockland to a console.