Author Topic: Does blockland support UVW mapping and Custom Textures?  (Read 2133 times)

The title says it all, could I use a UVmap with my models and can I use custom textures?

Thanks

You can use custom textures and any UVW mapping would be handled by your modeling program.

The "theme" of the blockland is to keep every thing pretty simple so unless you have something really special in mind, its best to stick with flat colors.

I want to know if BL supports bump/normal mapping.

I want BL to be able to use Bump Maps D:

Things would look very awesome then, but alas, it uses the TGE, TGEA can only do those kinda stuff...

Well, I suppose that is part of the sacrifice we make for allowing BL to be able to run of low end hardware.

I would really like to see antialiasing built into BL as I can't seem to notice the difference when I enable it through my Card settings.

BLOCKLAND NEDS HIGH DEF GRAFICS AN BLOOM AN VOLEMERTIC THINGYS!11

BLOCKLAND NEDS HIGH DEF GRAFICS AN BLOOM AN VOLEMERTIC THINGYS!11

...

Blockland doesn't need those things, but they would be nice to have. Many games made recently scale pretty well to most systems.

Bloom or HDR isn't needed (nor expected) but native anti-aliasing would be really appreciated. Volumetric lighting isn't something your gonna see in TGE ever.

...

Blockland doesn't need those things, but they would be nice to have. Many games made recently scale pretty well to most systems.

Bloom or HDR isn't needed (nor expected) but native anti-aliasing would be really appreciated. Volumetric lighting isn't something your gonna see in TGE ever.
:|
*slap

Agreed, needs more AA :D

I've turned on 16x AA through my graphics card's options for Blockland but I really can't tell the difference. I'm guessing it's not working.