Thanks for the info Packer, i'll try that out as soon as I can.
Sadly we are still waiting for power to be restored (along with 2.2 million other people) so I still don't have access to my files.
There are 3 issues with having the planets spaced far apart...
1. View distance- depending on what I set it to, it could be really hardware intensive, or you might not be able to see some planets from a distance. Also, the engine seems to crash above a VD of 2000.
2. No spacial references - One problem with the last map is that it was often times difficult to judge where you were going and how fast.
3. Long travel times - If you use a fast vehicle, they become difficult to control at slow speeds and sometimes impossible to land. If you only have slow vehicles, you get people whining all the time to be fetched to other planets.
Potential solutions:
1. Mostly a matter of experimentation. Pure trial and error and maybe a little math.
2. It would be cool if I could offer some spacial reference points, like small pieces of debris spread throughout space. Problem is, the only suitable tool is the shape replicator, but that works in tangent with the terrain block (which this map doesnt have).
3. Should I include teleporters with the map? In what form? A brick save? Part of the map? Or, should I include some kind of space vehicle? perhaps with a turbo boost function?
Thoughts?