Author Topic: OnCubeTouch  (Read 1094 times)

Hello, reader, this is something I seriously need.

I am creating a Portal build with I'm the Hunter, and you should probably guess the rest.

As the onvehicletouch is impossible, I would like an explanation why it is, in v9. Anyway, I was thinking, maybe a certain event that only interacts with the Weighted cube (And Companion cube) Somehow, maybe a script that deals with the collision of the "Cubes", or some sort of overwrite of some of the code in the Cubes.

Thank you for reading.

The cube comes under a vehicle.

I know, but maybe if it had its own special coding - ?

Maybe it has to be revamped, but for the sake of a portal remake.

Could you just change the cube to a bot? then onbottouch would work =)

Making the cube a bot would likely work but it wouldn't have vehicle physics(i.e rolling & such).

The code issue is in the engine and as such only badspot could make the necessary modifications.

Making the cube a bot would likely work but it wouldn't have vehicle physics(i.e rolling & such).

The code issue is in the engine and as such only badspot could make the necessary modifications.

2 different cubes?

Also, the Cube is a Vehicle (said before) and will work with certain events, off course you wouldnt have, oh say a jeep in these testing rooms would you? then a jeep could be used as a repleacment for the cubes it self. Making that an easy challanges