Author Topic: client music events  (Read 762 times)

these would be 3 events:

output: set client music

output: random set client music

output: disable client music

(also for each of these would be a option to reset music on player's death)


I already know It can be done, and would do it myself If I knew the functions for setting music in an event.
so..can someone help me with this?

Obviously Client=Client needs Add-On.

Obviously Client=Client needs Add-On.

so is this the same with client prints?

Obviously Client=Client needs Add-On.
No.
The client would NOT need an add-on for this.
I'll work on this.

Edit: Nevermind. There is no command to tell the client to stop playing the music.
There was only obj.play2d(audioprofile) and obj.play3d(audioprofile, xyz)
« Last Edit: September 12, 2008, 07:19:53 AM by Chrono »

Edit: Nevermind. There is no command to tell the client to stop playing the music.
There was only obj.play2d(audioprofile) and obj.play3d(audioprofile, xyz)
Well, obviously if you want an event to tell a client what to do, stuff like this would be impossible without them having it.

.play2d(profile) is built into the game.
It's just strange how theres no .stopplay() or something to stop looping sounds.