OK, I got a big problem with the Paradise Maps. They seem to crash my game after I load objects... What's up with that. To be specific, it keeps opening up a C++ Runtime Error.
I think I found your problem:
Error: shape Add-Ons/Map_Paradise/gassign.dts-collision detail 0 (Collision-1) bounds box invalid!
*** Phase 2: Download Ghost Objects
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1