Poll

Which maps do you want to be converted to bricks?

Play Ground
8 (2.8%)
Autumn
3 (1.1%)
Warehouse
2 (0.7%)
Blocko Airlines
9 (3.2%)
Flatbed
1 (0.4%)
Attic
4 (1.4%)
Mike’s House
14 (4.9%)
Ghost’s House
8 (2.8%)
Christmas
0 (0%)
Blocko Forest
7 (2.5%)
Serenity
2 (0.7%)
Thin Ice
3 (1.1%)
Lake
2 (0.7%)
Desert Oasis
2 (0.7%)
Yellow Fields
3 (1.1%)
Ocean
2 (0.7%)
Tranquility
2 (0.7%)
GSF Paradise
115 (40.5%)
New York City
47 (16.5%)
California
18 (6.3%)
Remote Island
5 (1.8%)
Bad Dream
9 (3.2%)
Miami
18 (6.3%)

Total Members Voted: 284

Author Topic: GSF Maps  (Read 639359 times)

California=San andreas.
Miami=Vice city.
Now everybody understand it?Yes?Ok.And awesome maps I love them 10/10 really!

you forgot ghost house :P


also thanks dude :D
He dont forget ghost house.Ghost's house=ghost house :P

I don't believe you, Ghost! You said you wouldn't make maps again but this rocks!  :cookie: for you. These maps rock my socks off.       




-Sgt. Dynamo Jet, BL_ID 3075

PS. I love you lol

Last two posters are really late.

Does ghost still refuse to say why he's changing the names from GSF San andreas/vice city/Liberty city?


whats with all of these loving coments

OK, I got a big problem with the Paradise Maps. They seem to crash my game after I load objects... What's up with that. To be specific, it keeps opening up a C++ Runtime Error.

I think I found your problem:

Code: [Select]
Error: shape Add-Ons/Map_Paradise/gassign.dts-collision detail 0 (Collision-1) bounds box invalid!
*** Phase 2: Download Ghost Objects
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
Add-Ons/map_paradise.dts - Collision mesh names should start with Col or LOSCol, encountered 'Cube' in detail level 1
« Last Edit: November 14, 2010, 10:01:30 AM by Killer2 »



anyone see anything here?
I see a tree without leaves and a swing in a field.

i like the map Zombie... good for Zombie roleplays :D

What map creator do you use?

GSF Ghost, have you figured out why the Paradise Crashes me?

I see a tree without leaves and a swing in a field.
Demonic version of a certian [GSF] map...