Author Topic: Portal Gun  (Read 89128 times)

oops i accidentally bumped into this.

oops i accidentally bumped into this.
wow your funny [/sarcasm]



Update the portal's model

Now untill your finished with that

I'll play this  :nes:

this is a good gun
boy did i have a lot of fun with that......

Now we need some turrets and the camerias

nice bump kip, and we dont care about your amazingly high amount of nines. your post meant almost nothing at all, and bumped a topic almost a month old.
good job

This gun works pretty well! Nice!

Update the portal's model

Now untill your finished with that

I'll play this  :nes:
He has nothing to add and nothing to work on other than the odd portals and the model being massive and bulky,
and I don't think he plans on working on either of these

-forgettarsnip-
get the forget off of the forums.

Say, does anyone know how to bind 2 event spawned portals together?
« Last Edit: July 13, 2009, 10:47:40 AM by Hafo »

Go space guy!

Give me a S! Give me a P! Give me an A! Give me a C! Give me an E! Give me a G! Give me a U! Give me a Y!

Space guy!!

« Last Edit: July 13, 2009, 11:54:02 AM by vv45689 »

Narbacular Drop is not a Torque game. If you download it, it doesn't have any of the folder structure that Blockland or other Torque-based games have. (using base/common/etc. folders)

Even if it was, they would have made it by editing the engine code which I do not have access to and even if I did I doubt that Badspot would add it to Blockland's main core for me and my one Add-On.

kipap, could you please edit or remove the huge page-stretching text from your post?

Im reporting him for bumping and page stretch.