Poll

What do you think? ( Please answer! )

Good Ideas
7 (38.9%)
Meh, Ok...
0 (0%)
Bad Ideas
2 (11.1%)
Can't Decide
1 (5.6%)
I like OnVehicleTouch
6 (33.3%)
I like OnPlayerTrigger
2 (11.1%)

Total Members Voted: 5

Author Topic: Input Event - OnVehicleTouch  (Read 1684 times)

 - Hi, I was wondering if any skilled event makers could make a: OnVehicleTouch event. So when a vehicle touches it - - - nevermind... You get it. So if anyone can make that, that would be awesome, thanks. :D

 - Also, I was thinking of another event too, but I didn't want to make another Topic... So, here it goes: Well, I've been thinking of something where you can trigger something, like its only aloud for YOU to use. As in; you give the event a certain key, or a code, from off of your keyboard to type, and then it would activate the event. Get what I'm saying? If you don't, message me, and I'll think of another way to say it, so you can understand me better. Maybe name the event; Input Event - OnPlayerActivate? Or maybe whoever decides to make this will think of something better for a name, I don't know. :D If anyone would do that for me, that would just be plain EPIC! :D Thanks again.
« Last Edit: September 19, 2008, 03:37:06 PM by StealthAssassin »


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Because it's an almost impossible event for normal people to make. Top scripters that play Blockland can do this.

Because it's an almost impossible event for normal people to make. Top scripters that play Blockland can do this.
The only way a 'top scripter' could do this is using terribly laggy methods. StealthAssassin, people told you to search and lock because this has been suggested over 10 times.

Coming from the spots mouth itself, OnVehicleTouch would require engine changes, And there is already passworded events.

The strange thing was. The events in V8 had vehicle touch events sort of. If a vehicle ran over an event then it would do whatever. Like I made a land mine and it could expload when ever someone touched it. Even if they was in a vehicle it still expload.

Space Guy's wrench events were laggy and basically hacked around the engine problems.

In v8, I was using a tick-based event system - every ten milliseconds, I did a box search on every brick that was checking for vehicles touching it. This was quite slow sometimes when servers had a lot of these bricks.

Now, v9 used a trigger-based system - when X happens, do something - the only way bricks can detect players now is through the engine code. For whatever reason, Badspot did not include a check for vehicles in the same way, so it's nearly impossible to implement without laggy/hacky code.

1. I want this.

2. Impossible without big lags

The only way a 'top scripter' could do this is using terribly laggy methods. StealthAssassin, people told you to search and lock because this has been suggested over 10 times.

Ok, ok, ok. I get it.
I'm sorry. I will now lock this topic. :-(
 :panda: