Poll

Release headcrab+domo?

Yes
No

Author Topic: Release Headcrab and Domo?  (Read 2587 times)

Details first...

1. Replaces zombie fast and zombie tank.
2. This happens to console when you spawn too many
http://www.strato-mods.sithous.com/console(13).log


The problem is coming from the fact that the zombie code is trying to set the appearance of the zombie, but the model for your zombies that simply replace the model cause the spam of errors.  You'd have to have a code edit in order for it to work well, I haven't looked at the zombie code to know how much it'd have to be changed, but any mod that has errors spammed in the console should not be released.

I know that so far. If I remake the zombie appearance script, im just stepping deeper and deeper into the fail pit(bin).

Can we have a headcrab with no overwrite?

I don't use fast,they are too fast,or the tank,too powerfull,so it's ok with me.


I know that so far. If I remake the zombie appearance script, im just stepping deeper and deeper into the fail pit(bin).

Accept your fate, don't fight it!

Im just sayin, for my reasons, I voted no.

Well you can barrow from the script. You could ask rot if he would accept the head crab it is a zombie after all.

Accept your fate, don't fight it!
I've been fighting mine since RTB began, don't give in Peaceful! :cookieMonster:

I've been fighting mine since RTB began, don't give in Peaceful! :cookieMonster:

FIGHT THE POWER!



I say the yes WINS.

Yes. 24

No. 7

Edit: Yes -28 (80%)

No -7 (20%)
   

« Last Edit: September 27, 2008, 07:53:56 AM by Captain Jack »

I'm going to say no, there shouldn't be a reason for it to overwrite those two datablocks.

Besides if anything released overwrites anyone else's mod, or anything in the game improperly, it'll be failed.