Author Topic: Shark Mod- Scripters Needed Badly!  (Read 10550 times)

I was thinking about making an Island RPG, and a shark mod would be great for that.
It could be a bot-type like a Zombie or Horse, but goes in water, removes health when player touches it, and be based off of the Lego Shark. So, great idea or epic fail?

This topic is probably going to end up with a lot of flaming, but it's just an idea.

« Last Edit: November 08, 2008, 08:57:05 AM by Blockoman »

I would imagine that it would require extensive coding. So it doesn't swim off into the land of nowhere, and so that once the target player is out of water, it stops chasing it.

This topic is probably going to end up with a lot of flaming, but it's just an idea.

ok thats not true this idea pwns

i hope we coud ride it loolz

Yeah, I know. There could be a limit of how far off it could swim, but I'm not sure how to prevent it from beaching itself on land... And I can't code for my life. Seriously.

Pester Badspot or some GG people for the Sea Monster type player datablock.

Pester Badspot or some GG people for the Sea Monster type player datablock.
I will once I find out what the Sea Monster playertype is.

Play AoT, then you'll know what it is.

Well, yeah, i know what it is, but for Blockland?


[sarcasm]Okay, thanks...[/sarcasm]


Yes, yes, yes, I know. Will some genius with coding help me here?

Not much scripting needed really, Zombiemod+sharkmodel(bots cant go under water)=shark.

-GASP- So then it's possible? I'd be so thankful if someone were to make one.

Hmm, and like the Zombie Mod, when you dis-enable 'Always find Player,' after about five minutes of randomly walking around, the zombie disappears and returns to the spawn brick, so that could solve the problem of the shark swimming away. PLEASE, someone make one!