Author Topic: Suggestion: obj.alxStop, Request: GameConnection::onDeath  (Read 695 times)

obj.alxStop
Works just like alxStop, but works with objects.
The reason is, right now it is impossible to stop looping sounds without deleting the object.
Yes, I know it would require engine changes.
Quote
Suggestions & Requests
The place where you give me your ideas in exchange for nothing.

GameConnection::onDeath
I just want to see the script for onDeath, and most likely change things for my personal use.


Can you explain more?

Yes I could, just for you.
There's an obj.play3D function, which can be used on practicly any type of object. The problem is, if you use a looping sound, there is no function to stop it.



Can't you just Parent the GameConnection::onDeath?

That wont get me what I want.