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Suggestion: obj.alxStop, Request: GameConnection::onDeath
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Topic: Suggestion: obj.alxStop, Request: GameConnection::onDeath (Read 695 times)
Chrono
September 29, 2008, 05:47:14 PM
obj.alxStop
Works just like alxStop, but works with objects.
The reason is, right now it is impossible to stop looping sounds without deleting the object.
Yes, I know it would require engine changes.
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Suggestions & Requests
The place where you give
me
your ideas in exchange for nothing.
GameConnection::onDeath
I just want to see the script for onDeath, and most likely change things for my personal use.
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Chrono
September 29, 2008, 10:39:12 PM
Bump. D:
Svenne
September 30, 2008, 04:02:55 AM
Can you explain more?
Chrono
September 30, 2008, 06:44:55 AM
Yes I could, just for you.
There's an obj.play3D function, which can be used on practicly any type of object. The problem is, if you use a looping sound, there is no function to stop it.
Chrono
September 30, 2008, 10:57:19 PM
Bump. D:
Chrono
October 13, 2008, 08:57:41 PM
Bump. :(
MegaScience
October 14, 2008, 11:12:55 PM
Can't you just Parent the GameConnection::onDeath?
Chrono
October 15, 2008, 07:19:56 AM
That wont get me what I want.
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Suggestion: obj.alxStop, Request: GameConnection::onDeath