Poll

Did ANYONE watch the video?

Yes
1 (33.3%)
Nu
0 (0%)
That was weird O_o
0 (0%)
I want touhou......
2 (66.7%)
Why would I watch it?
0 (0%)

Total Members Voted: 1

Author Topic: Bullet Grenade  (Read 1103 times)

I have already posted a thread such as this, but I wish to see some replies for it to see people's opinions. A bullet grenade, a grenade that when thrown, will shoot out several bullets in multiple directions at the same time. At the closest point (the point where the grenade exploded) the bullets will be very dense, but will gradually spread out as the bullets continue. You should be able to shoot it a few times, since the bullets I hope will not kill you on impact, but rather be normal bullets from the normal gun. You may be wondering as to why I am trying to create such insanely dfficult DM's. I was inspired by the game touhou:

http://www.youtube.com/watch?v=T8w9XwLWVgY&feature=related

Yes, I am an otaku. Anyways, if you watched the video, you may notice the extreme number of bullets. I really like trying to avoid things that aren't very accurate, but are so frequent that it's hard to dodge them (again, watch the video if you don't know what I'm talking about) so I'm not saying that I want blockland to be a shrine maiden flying left and right to avoid another girls bullets, I'm just saying that I want more chaotic DM's, so that they're a bit more exciting.

PS: I don't want blockland to be as extreme as touhou, that would cause a lot of lag >_<

This sounds like a cluster grenade...

Shrapnel.

I think it could be possible.

Yes very possible but it might look weird. Look at the pre-made animation in MS3D called Explode I think it is a tool just make the bullet explode using that animation onCollision with anything.

Ninja Edit:Also you might just want too make it have a radius damage too represent the Shrapnel.


you're making it? I hope so.........

Off topic: I REALLY like touhou......

Yes very possible but it might look weird. Look at the pre-made animation in MS3D called Explode I think it is a tool just make the bullet explode using that animation onCollision with anything.

Ninja Edit:Also you might just want too make it have a radius damage too represent the Shrapnel.

Why not just make it create bullets when it explodes?

Port the v8 Flak Cannon;
this is close to the idea, rite?

Why not just make it create bullets when it explodes?
Yes, thats the easy way I just said a more "Detailed" example.