Author Topic: How to make weapons?  (Read 2166 times)

Hey Guys,
I'm a bit new to Blockland and I saw what you all made for weapons!
And I want to make my own weapons!
Could someone tell me which tools I need(I Already have the Map 2 Dif but I really don't know how it works)?

Please give me a site with a tutorial.

Thanks to all!

PS: Please don't say things about this is dump!

PPS: You could also give some Ideas of weapons to make!
« Last Edit: October 04, 2008, 07:10:55 AM by chilmans »

Surprisingly enough, Map2Dif is for making maps, not items :cookieMonster:

Model one with Milkshape/Blender/insert modeling program here, make script (for the most part just use a default one with a few edits), and voila.

It's pretty complicated if you don't know what you're doing so don't be mad if you can't make an awesome gun right away.

Just look at other scripts, that's how I learnt everything I know about TorqueScript.

In order to make your own weapon, you're going to have to script & model.

As Darius said, you can learn scripting yourself, and modelling isn't too hard either.

Here's a great tutorial for Milkshape 3D, hopefully it can get you started:
http://halflife2.filefront.com/file/Milkshape_3D_SPAS_12_Shotgun_Modelling_Tutorial;36160

Here's a tut on how to model & package/export everything so you can use it in Blockland:
http://forum.blockland.us/index.php?topic=18088.0

thanks i'm going to try it!

Milkshape - Easy to learn, $35. Limited features and uses.
Blender - Harder to learn, free. Many more features and uses.

For scripting, use any text editor. I use Notepad++

For mapping, the built it World Editor, and a program that can export to .dif, such as Torque Constructor.

In order to make your own weapon, you're going to have to script & model.

As Darius said, you can learn scripting yourself, and modelling isn't too hard either.

Here's a great tutorial for Milkshape 3D, hopefully it can get you started:
http://halflife2.filefront.com/file/Milkshape_3D_SPAS_12_Shotgun_Modelling_Tutorial;36160

Here's a tut on how to model & package/export everything so you can use it in Blockland:
http://forum.blockland.us/index.php?topic=18088.0

Out-Dated