Author Topic: Zombie mod Ideas for improvement  (Read 971 times)

1. have  A choice of Limited zombies to win mini ( Like Star wars battlefront I and II)
2. When mini starts Zombies attack (Or have a Event_Zombies attack
3. Event when killed by zombie go to a spawn i jail
NOTE. I CANT SCRIPT AND IF I CAN, I DONT HAVE THE APPLICATION TO DO IT.
Please someone thats good with this kind of thing please do it.
Who ever does it gets  :cookie: X40000 if you get it done and get past him :cookieMonster:


NOTE. I CANT SCRIPT AND IF I CAN, I DONT HAVE THE APPLICATION TO DO IT.

It's called Notepad, genius.

But I don't know HOW to script it and i checked it out and i think it's only for windows I HAVE A MAC
« Last Edit: October 06, 2008, 06:51:05 PM by Tooie »

You can script with any text program. I don't know what the Mac equivalent to Microsoft Word is but it'd probably work.

The Macs at my school use Microsolft word.

But i know i'll be Horible at scripting


I like the idea of limited zombies. For now just put on the spawn bricks 'On Zombie Death, target=self, killbrick' so that when it dies, its spawn brick will die.

PEACEFUL WAR NEEDS TO RELEASE HIS ****ING CUSTOM ZOMBIES.

You can script with any text program. I don't know what the Mac equivalent to Microsoft Word is but it'd probably work.
Microsoft Word.

Create a stack of 1x1's in an inaccessible place, equal to the amount of zombie spawns + 2.
Name the top one "zombieRespawnFire".
Name all the others, apart from the bottom "zombieCheck".

For every zombie spawn:
Set name to "zombieSpawn"
Code: [Select]
onZombieDeath -> Self -> setVehicle -> NONE
onZombieDeath -> <NAMED BRICK: zombieRespawnFire> -> spawnProjectile -> [0 0 -90] [Radio Wave] [0 0 0] [1.000]

For every zombieCheck brick:
Code: [Select]
onProjectileHit -> Self -> disappear [-1]
For the bottom brick of the stack:
Code: [Select]
onProjectileHit -> Minigame -> centerprintAll -> "<color:FF00FF>Players win! Resetting in five seconds."
(Delay = 5000) onProjectileHit -> Minigame -> reset
(Delay = 5000) onProjectileHit -> Self -> fireRelay
onRelay -> <NAMED BRICK: zombieSpawn> -> setVehicle -> Zombie Normal
onRelay -> <NAMED BRICK: zombieCheck> -> respawn

When a zombie dies, it will not respawn. When all are dead, the minigame will reset. You might need to edit it slightly if you want more than one kind of zombie.