Well, since some issues are still not addressed.. here they are! Add your own!KEEP THIS TOPIC ALIVE
For a change, someone in this forum, sets up a topic that has the potential to give badspot a better overview of what the users in the blockland community demand....
.... and then, just as always, some noobs (not newbs) come around the corner and start flaming it with their endless stupidity just because they don't get the point of it.
I hope for this topic to be cleaned out from all those spam postings so it can be focuses on its headline again.
Table of contents
Server-to-server private messagesOk, I have thought this idea could happen only because there is a master server responsible for holding all the server players and names.(also I do know that your exact computer checks for offline/online activity)
Well, the title simply explains it all...
Now, there will be a way for the player to get some name off of a "list", in which the server would send all the player's information in the server to the master server, or another server, in which there would be a GUI to select a server, select/find a player by name, ID, or trust, or if a server is selected it would list the necessary information.
Sorry for the extra-long sentence.
Brick loading/saving and buildingBrick ownership does not seem to load in LAN/single player games
Saving bricks? Can it please save all the bricks instead of what was seen by the player?
Bricks save from bottom brick. This will not be very helpful if:
- A player starts a hotel or something like it and others build their own rooms on it
- A player simply builds on a small platform(so a few builds can go on it), but the person who build the platform gets ownership of all of them.
Before the map changes... save the bricks?
How about automatic brick saving if a server crashes?
Undo a delete(re-do) button/control?
Sometimes, randomly, my client would get stuck on talk, my tools appear to switch but I can't use it, when loading bricks.
A smarter way for brick saves. When it loads, the client(only the loader's client), not the server, should load the save and delete overlapping bricks to reduce lag.
Server/map/administrating issuesMaybe a filter on offensive words on the server menu? Pload's ---hole is not a server I want to see, and that's not just my problem.
Admins should not be able to permanently ban, only super admins(this includes a max ban time of X hours).
Better ways to separate mission lighting for folders with multiple missions, has to be re-lighted every time.
- GSF San Andreas is an example, it has night, day, snow, rain in one folder, thus making it re-light the mission every time it changes mode.
A GUI to ban players that have left the game(instead of using /ban or the clear bricks menu)
A command to clean-up weapon spawns that are standing alone.(IE not on a baseplate; it can just be cleared with the command: which means spam can still happen, but can be cleared more easily)
I personally don't like all the different backgrounds it shows on the main menu. A way to only show the screenshots we pick?
A tutorial orientated towards an actual server? I'm tired of most newbs these days...
Better way to execute the music list, like generate whenever a new music file is downloaded...
BETTER WAY TO SEPARATE PEOPLE WITH THE SAME NAMES!When we de-admin someone, they can still see the admin menu until the leave and come back.(I did realize it was an add-on(IGSO) that caused this)
MinigamesActual teams to use for team chat? Add-on that was not ported yet
How about disabling some events so player's can't cheat by enabling their jets, and so on.
Instead of "Include all Player's bricks", why can't their just be a button that says "Include all vehicles", "items"?
When I check "Player's use own bricks", and the player doesn't have a spawn to spawn to, the player just spawns in the middle of nowhere, usually underground.
TrustA GUI to manage
ALL trusts(instead of finding trusts.txt)
If I were to build something on another person's brick(build trust of course), it gives me a "-- does not trust you" error if I undo it(ctrl+z).
*I have noticed the reason, but what if I just placed a brick on top of another player's? It's only needed if it is supporting another player's work.
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Vehicle trust: The player can ride/respawn the other's vehicles but nothing more.
Driving trust: The player can drive other's vehicles and drive them.
Build trust: The ability to build on someone's bricks.
Paint trust: The ability to paint another's bricks
Moderate trust: The ability of build+paint trust
Full trust: Destroy and all of the above(current full trust).
OtheronVehicleTouch event would be nice, because onBotTouch doesn't work with it. Engine problems, understood.
GUI's disappear when the player spawns...