Author Topic: Rooftop Gunman  (Read 2228 times)

My newest experiment in weird gameplay: Stress Relievers! Swing your sword around like a moron. Swing around weirdly colored pixel weapons like a handicap. Currently VERY similar to the example it was based off of minus the coolass graphics.


Click to download


(I need a better concept, this is just a test level D:)
« Last Edit: October 10, 2008, 11:01:13 PM by Bushido »

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People saw, they just didnt care

Will try it soon as possible.
Controls, or is it included?

Just read the manual at the beginning of the game, has credits and controls in it


Tried it, I would Say 4/10.

The idea is there, but it needs some more backbone. :\

pretty cool

get rid of the fencing though

alright, but i still feel that it needs more depth

i'd make an adventure mode but i loving fail at level creation, plus there's the fact that i'm probably gonna keep the stress relief mode somewhere

i'll leave out the fencing though next build, working on new FX redesign

Didn't work for me. :/

Should work now, also redid ragdolls to spew blood about and appear to actually be hit

Doesn't work on Vista.

Either that, Or it just doesn't wanna work for me.

I'll port it to vista when I finish

Anyone come up with ideas for a main story mode or something? Or any good at coding enemies?

Updated again, still looking for someone to design levels/ set up enemies.

I'm really only good at graphics D:

3 things added: One's a secret, the other two are the explosion effects from the bombs and the ragdoll's death effects: The ragdolls take alot longer to vanish, it takes a pretty damn hard hit to sever limbs, and they explode into thin air, it's pretty neat

Looks interesting, I happen to be fail in the graphics section, and pretty good at everything else.