Poll

What do you think?

Cool!
Sucks stuff
Eh...
I NEED IT!
NOW I CAN MAKE BLOCKO DRUGS!

Author Topic: item pellets/ potions  (Read 4792 times)

i sarted first... w/e ill model it

Well, there seems to be a custom "input" event target when making them - Badspot or someone mentioned at one point that it's only compatible with bricks "for now"... does this mean more types of input target (e.g. items) may be available at one point?

This idea sounds very interesting, could be put to many uses.
Key for doors? "Pick it up", then use it to open the door once

Maybe have re-usable Pellets and ones that disappear after you use them?
« Last Edit: October 18, 2008, 04:42:38 AM by Space Guy »

so u could use as torch hmmm thats the best idea ive heard in weaks

so you guys are saying it could/might be possible?

that would be awsome!

sorry 4 double post,
but who voted sucks stuff. seriosly

scary Bump

some other stuff you can do if this was made

iron skin(sethealth and setcolor)
horse pills

fat pills (setscalexyz)

flat pills

stomach exploding pills

also if this was made...
could we name the item?

so when are we gunna be excpcting it?

ask zor i think hes working on it

i just suggested



Well, there seems to be a custom "input" event target when making them - Badspot or someone mentioned at one point that it's only compatible with bricks "for now"... does this mean more types of input target (e.g. items) may be available at one point?

This idea sounds very interesting, could be put to many uses.
Key for doors? "Pick it up", then use it to open the door once

Maybe have re-usable Pellets and ones that disappear after you use them?
omg......

a god likes my idea

Or, you can just make a GUI, that you can edit the potions/pellets what they should do, like:

Red Potion = addhealth 25
Purple Potion = Setplayertype horse
Green potion = addhealth 50
Orange potin = Setplayertype quakestyleplayer

If this is possible, then you won't have all events just for one pellets/potion

« Last Edit: October 19, 2008, 04:49:21 PM by Quantum »

Or, you can just make a GUI, that you can edit the potions/pellets what they should do, like:

Red Potion = addhealth 25
Purple Potion = Setplayertype horse
Green potion = addhealth 50
Orange potin = Setplayertype quakestyleplayer

If this is possible, then you won't have all events just for one pellets/potion

i like the event idea better.
it more possible and everyone in server can use

So it is like 2 ends of a radio, the pellet and the evented brick? there could only be 1 pellet at a time...unless it was spawnpellet, spawnitem wouldn't work. I sense epicness if this works