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item pellets/ potions
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What do you think?
Cool!
Sucks stuff
Eh...
I NEED IT!
NOW I CAN MAKE BLOCKO DRUGS!
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Topic: item pellets/ potions (Read 4476 times)
pixl
October 27, 2008, 08:57:03 PM
BOOMP
i meanBUMP
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ROFLwaffle
October 29, 2008, 12:28:25 AM
Is it possible to change an item's color based on the brick's color? (emitters, set vehicle color)
just an idea-type-thing.
Space Guy
October 29, 2008, 03:59:09 AM
It would be possible, but with the current engine code you'd need about 48-64 datablocks for all possible colours to exist, depending on the types of paints you have.
pixl
October 30, 2008, 06:07:27 PM
bump
Menen
October 30, 2008, 06:32:00 PM
Keys = events and items :O rite?
pixl
November 01, 2008, 03:47:30 PM
Quote from: xXMenenXx on October 30, 2008, 06:32:00 PM
Keys = events and items :O rite?
i dont know what you mean but its like this
events + some kind of item= customizeable effect when item is used
pixl
November 03, 2008, 05:42:54 PM
with recent events that have came out, i am really starting to think this could be made.
events would be like
onactivate> self> spawnpellet [color] [reuseable or not] (and maybe even an option to name pellet)
setpellet> player> [dosomething]
pixl
November 05, 2008, 06:00:19 PM
does anyone want this
bump
CopBlock
November 05, 2008, 06:04:34 PM
Give it time,it would be hard to make(I
think
).
pixl
November 11, 2008, 06:38:37 PM
bump for hippies
Antallion
November 12, 2008, 04:13:24 AM
Want
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