Author Topic: New Weapon: Katana  (Read 20134 times)


Big change, it'swaybetter than before.



Ty for making a new katana with gold handle instead of porting the old one with grey...O_O
STOP TALKING IN loving BLUE DUMB ASS.
On topic: Looks nice. This doesn't overtight the original sword does it? (My apologies if this has already been asked.)



Nah, no thank you. :D
Good job on porting though.

I would download but i already have the katana, and it works fine
(the katana for me comes in an rpg weapon pack)
this one has a dashing skill


Code: [Select]
package katanaDash
{
   function armor::onTrigger(%this,%player,%slot,%val)
   {
      if(%player.getMountedImage(0) $= katanaImage.getID() && %slot $= 4)
      {
         if(%val)
         {
            if(%velX < 8 && %velX > -8 && %velY < 8 && %velY > -8)
            {
             //....
            }
            else
               parent::onTrigger(%this, %player, %slot, %val);
         }
         else
            parent::onTrigger(%this, %player, %slot, %val);
      }
      else
         parent::onTrigger(%this, %player, %slot, %val);
   }
};
activatePackage(katanaDash);
Are you sure this won't cause triggers to happen twice or more if you're holding the Katana but not moving and attempt to fire?
Yeah I already know, you can click repeatedly while standing on the spot to jump up a little bit higher. I thought it was pretty cool so I left it there.

cool, so did you fix the breaking of other right click functions that it used to have from memory?
Yeah that was my fault originally for forgetting to add a parent::onTrigger(); to one part of the script. It works fine now.
« Last Edit: October 23, 2008, 03:33:38 AM by SolarFlare »

This is a saber not a katana the blade is way too wide to be a katana,

I hope you get banned too...
I hope you get back on topic too...
« Last Edit: October 23, 2008, 06:35:05 AM by SolarFlare »

You play too much Oblivion.