Author Topic: Camera Events - Lets you see from bricks.  (Read 31436 times)

Oh turning radius? Well, the camera doesn't have any limitations enginewise, but would be possible to make a hacky attempt at it, which I wont. :P

This is  infinity/.001.  I tried it out and in my server admin room I set a bunch of camera's to view a different area of the bedroom.  I love it. ONLY complaints are the white out effect and the light button to go back. You might as well make it the return button the L mouse button.
The problem was that PathCamera doesn't have an onTrigger function.

I also plan on removing the white out effects, because they aren't showing on the static.

so what is it that the light toggle would do that the onTrigger wouldn't?

Light toggle? What?

Great job on this, Chrono. Now all the newbies can stfu.

He set it so that you have to press the L button which by default is the light toggle to return to normal.


EDIT: Chrono, MSN.

I was going to use Jet to exit the camera, but there is no onTrigger for PathCamera.
Thus, I had to resort to the server command, Light, which can always be used.

OMG Chrono you deserve a monument for this stuff.

Oh, that's because clicking doesn't have a function (like he said, the camera doesn't have an onTrigger), but serverCmdLight always exists.

Yay! just like Gmod!!!!!!!

 :cookie: :cookie: :cookie: :cookie: :cookie:


I think Mousefire(); would be the left mouse button.

That's client sided, and doesn't even call a server command.

What a coincidence someone suggested this today!

What a coincidence someone suggested this today!
Many people have suggested it over many weeks.

me has new idea, maybe have it like the spawn projectile 3box thingy, so that you can make them face diagnols and set the distance by a higher or lower number, like how far a gun bullet would go is how far you can see

Awesome, but it would be cool if you could add a "Turn Radius" variable box.