Author Topic: New Event SetBackgroundMusic  (Read 688 times)

OnActivate>Player>SetBackgroundMusic>Then a drop-down box of all the music in the server. Then a Slider bar for volume.

This would set music to play for the player, and no one else would be able to hear it. This would be really useful when dealing with ambient sounds.

I was actually going to do this shortly. I kinda needed it for my Doors of Time.

there is a backround music mod already... search it above

i wish there was one that would set it for every player on the server ;D

The built in functions to make clients play 2D sounds (background music) currently only includes one to start it. There would be no way to change the music played, stop it or adjust the volume - if you send another music command, you get both playing on top of each other.

This may be possible with a clientside mod (clientside, there's more functions for stopping music and probably volume), but then everybody needs to download your background music mod to hear it...

Yeah, that's why I've been trying to get Badspot to make an audioStop of some kind for GameConnections.