Author Topic: New events OnWeaponTouch -> OnVehicleTouch  (Read 1196 times)

I know two good events =D

OnVehicleTouch -> And then like the player menu i need -> SetVehicleScale (0.1 / 2.000)
OnWeaponTouch -> And then like the player menu to -> SetWeaponScale (0.1 / 2000)
« Last Edit: October 29, 2008, 12:02:38 PM by Twix[NL] »

Omg that <onvehicletouch idea is so great I want to to making explode escape way :D

but as far as I know about the <onweapontouch  Do you mean like dropping it with Ctrl+W?

It's been requested, and although I think it would be THE ULTIMATE AWESOME, it's been said that it's impossible.

i asked for onvehicletouch but they said that was impossible because it would be very laggy

Wait, scaling weapons? I don't know if you can do that without messing with the script.
« Last Edit: October 29, 2008, 04:50:27 PM by -Starwars- »

Actually, I believe it's a programming problem. Considering Companion Cubes are vehicles, this is too bad. =(
(A.K.A.: No realistic Aperture Science Heavy-Duty Supercolliding Super Buttons...)

I talked to I'm The Hunter about this, he said something how something about V9-10 will makes this possible, but will require "a stuffload of scripting".


I talked to I'm The Hunter about this, he said something how something about V9-10 will makes this possible, but will require "a stuffload of scripting".

I'm The Hunter clearly knows very little. A vehicle on-touch event would be reasonably easy to make but would be incredibly hacky and would lag the server more with the number of bricks you have with that event, and how many players are on the server. Something like this has to be added in the engine to work acceptably.