Author Topic: Brick Damage  (Read 1110 times)

Is there a way I can make certain bricks resistant to brick damage in a mini-game?

Try OnProjectileHit>Self>Respawn.
I'm just taking a wild guess here, but that's my best advice.
(You do mean make them so weapons can't destroy they, right?)

From the Infomaniac: When bricks are destroyed, nothing can take place until they respawn. Not even events.
So if you're trying to make a window play a glass breaking sound, set it's delay to 33 milliseconds.

Yeah it didnt work

Heres what I put.

onProjectileHit>Self>Respawn
And for the delay i put 33

It also didnt work without the delay.

So does anyone else have any advice?

On projectile hit player kill. Olol. I dunno... put huge bricks behind the breakable ones?

On projectile hit player kill. Olol. I dunno... put huge bricks behind the breakable ones?
The reason im asking the question is so I  dont have to do that...

Thatll work
But I have alot of bricks lol

Is your build spammy at all?

The reason im asking the question is so I  dont have to do that...

I lol'd.
Fear my amazing skills of being helpful...

in the minigame screen down theres all thing you can turn off theres: falling damage BRICK DAMAGE weapon damage and ............................. .......

just have the event of
onblownup>self>respawn
and it will work, projectile hit doesn't work, if it blows up, it's gone (if it goes bye bye from a gun it will still respawn)

Thatll work
But I have alot of bricks lol
You know that you can copy events right...

when your editing the mini game theres a little box at the bottom that says brick dmg turn it off-- if you arent in a mini i cant help.
 :cookieMonster:

just have the event of
onblownup>self>respawn
and it will work, projectile hit doesn't work, if it blows up, it's gone (if it goes bye bye from a gun it will still respawn)
Thanks Phflack, really appreciate it.