Author Topic: Locked Projectile Pack V2 - Or lock-on, whatever the hell you call it.  (Read 22299 times)

PLEASE DONT DO THAT times infinity lol
On topic: WOW I love this event!  There are so many uses, but this is the best for a prison break.  You know, where you can make automated guards in towers shoot at you without having to have players?
Thanks :)
ho am i spamming you hmmm> oh :cookie: :cookieMonster: :panda: :nes: :cookie: :cookie: :cookie:lol


have a  :nes: to learn to stop saying "locked" rather than "lock-on"

have a  :nes: to learn to stop saying "locked" rather than "lock-on"
No.

Console spam error, no obj2.
Different mod, I never use obj2 in this.

I LOVE this! I used it for fort wars as a turret!

   This is my formula: First make the turret then make 16x16 baseplates. Then the formula!:

     Onplayertouch > NAMED BRICK > spawnLockedprojectile > ??? ??? actclient ???
                                 turret


 EDIT: by the way the events are all on the 16x16 baseplates.
« Last Edit: December 07, 2008, 02:03:50 PM by Watcher In The Myst »

Someone tell me what would I set it to to send the Projectile to me (Soccerj7)
I need help and when i type /lockedHelp nothing happens at all
plz someone help

I set a brick to "Fire" than made a brick a bit far (still close) and set the events to
Onactivate=>Name brick(Fire)=>spawnlockedProjectile=>rocket 50=>?it has act or something player so i thought u put the name of the person

anyways please help me..
SPAMMIN - srry :P
:cookieMonster: I like  :cookie:
:panda: are cute :D
and one of my friends on BlockLand is named  :panda: .   I LOVE  :iceCream:

crap quote not working.., well please dont spam

also i know panda :D

ontopic: nice projectile pack


crap quote not working.., well please dont spam

also i know panda :D

ontopic: nice projectile pack
:D and quote works but  need to type after the 2nd quote
I set alarms for panda last night cause he was up the night before and was sleepy I set the alarm with sound-Siren at 2500, and 5000 (2.5 and 5 seconds) and I set a trigger block :D

The first time i did it he typed back AWW MY EARS
lol  :cookieMonster: LAUGHING

Not on Topic: That picture for Freckleskitty's icon IS MY DESKTOP :D
Freckleskitty do u play GunZ :D
« Last Edit: December 07, 2008, 09:41:22 PM by soccerj7 »

Someone tell me what would I set it to to send the Projectile to me (Soccerj7)
I need help and when i type /lockedHelp nothing happens at all
plz someone help

I set a brick to "Fire" than made a brick a bit far (still close) and set the events to
Onactivate=>Name brick(Fire)=>spawnlockedProjectile=>rocket 50=>?it has act or something player so i thought u put the name of the person

anyways please help me..
SPAMMIN - srry :P
:cookieMonster: I like  :cookie:
:panda: are cute :D
and one of my friends on BlockLand is named  :panda: .   I LOVE  :iceCream:
I got it working i didn't see the Locked brust, and rocket, etc -.-
P.S. srry if i double posted
NICE ADDONS
if u know about the set zombie target plz help
I cant get that on to work....
<on playertouch==>self==>set zombietarget==>["what in here???"]

Very useful, I downloaded and am going to see what this can do.

Right, so I gave this a shot.

onProjectileHit -> Self -> SpawnLockedProjectile -> LockedBurst -> [50] ActClient [blank]

Strange thing is, when I shoot the brick, it hurts the other people around me, then when they shoot it, it only hurts me.

Hopefully that can be fixed.

Right, so I gave this a shot.

onProjectileHit -> Self -> SpawnLockedProjectile -> LockedBurst -> [50] ActClient [blank]

Strange thing is, when I shoot the brick, it hurts the other people around me, then when they shoot it, it only hurts me.

Hopefully that can be fixed.

How far away were you when they shot it?  It shoots the closest object to it.

Right, so I gave this a shot.

onProjectileHit -> Self -> SpawnLockedProjectile -> LockedBurst -> [50] ActClient [blank]

Strange thing is, when I shoot the brick, it hurts the other people around me, then when they shoot it, it only hurts me.

Hopefully that can be fixed.
ActClient is the person who triggered the event.
BrickOwner is the person who planted the brick.
So, if self damage is turned off in the minigame, and it's set to ActClient, the person who triggers the event will not be damaged.
I forgot to add the None option for that part. Expect that in the next version.
« Last Edit: December 08, 2008, 02:24:07 PM by Chrono »

We were about the same distance apart.

ActClient was triggered, I tried it with both damage on and off.

When the damage is off it works correctly, if it's on then it shoots the person that is closest to the target.

If that's the case it's not necessarily a locked target if it shoots whoever is nearest rather than the person who activated the event.

Any fix? Am I doing something wrong?