Author Topic: Simple, really simple, easy, simple, easy, leveling system.  (Read 1178 times)

Everytime you do 1000 damage you get 25 hp.






Suggesting instead of attempting to make. Would probably be a playertype, but I would love this no matter what you had to do.  It would be really cool if when you started, it put a 1 next to your name, and everytime you do 1k damage that 1 changes to the next number etc. So you can kill people your level.

Edit - one flaw, when people are high enough that they have 1k hp, you will kill them and get a level... I wonder if it would be possible to make it so it required 100 more xp each time or something. Lemme calculate it.



Edit #2 - It would be 250 more xp then the last level to balance it.




The weapon damage would be handled by the server, If it were me, I would just make a weapon for every 10 levels.

« Last Edit: November 22, 2008, 06:47:41 PM by Zenthos »


If this is possibe than it would be awesome.

I support this win idea! :D


Update, I have built something with this in mind. I want to make this simpler.



You need 1000 damage done for 100 hp, or level 2
1250 for 125 hp, or level three.
1500 - 150
1750 - 175

You get the point. Now it would be nice if it could have:

125 hp = 1.25 bow/sword damage,
150 hp = 1.5 bow/sword damage,
175 hp = 1.75 bow/sword damage.



I am basing the classes on whether or not you have a bow or a sword. There will be no other weapons, exept I plan to make the Rangers branch of into Marksman and something else, and Warrior into rogue and Knight. That is my job, using events.

Each quest uses variables, and checks which one you have.

Watch where you're throwing those commas, man!

Bump, I have a good map set up.

I think it'd be neat if experience was based on your opponents' levels.

What if:

Level 1 -> Level 2 = 10xp
Level 2 -> Level 3 = 20xp
Level "x" -> Level "x" +1 = "10x" xp

Killing a level 1 = 1xp
Killing a level 2 = 2xp
Killing a level "x" = "x" xp

That'd be fairly balanced.

I couldn't understand that, but sounded nice lol.

Going from Level 1 -> Level 2 = 10xp
Level 2 -> Level 3 = 20xp
Going from any level -> the next level = current level * 10 xp

Killing a person at level 1 = 1xp
Killing a level 2 = 2xp
Killing a person at a certain level  = their level in xp

Does that make any more sense?

Yes, that would be good because killing low levels would make it slower.

how about you need 1000xp + (your lvl # x 100) ex: lvl1-2 : 1100, 2-3: 1200 and so on.

how about you need 1000xp + (your lvl # x 100) ex: lvl1-2 : 1100, 2-3: 1200 and so on.

The levels would get faster.

unless you got 10 more hp instead of 25.