Poll

Make another community fort?

No
4 (16%)
Yes
21 (84%)

Total Members Voted: 0

Author Topic: Lionhelms: Blockland communtiy dwarf fort  (Read 5356 times)

Alright, The results are in.
I'm going to make a fortress.
Here are the rules: (From muffinmixes topic)


A new thread for a whole new fortress, since some dwarf in the last one threw a tantrum and blew up that all-important floodgate holding the wily waters back, and while the place was still flooded a few dwarves went beserk and swam from room to room killing everyone until eventually drowning. Atleast, that's what I think happened, and with this game it COULD happen so whatever.

Anyways, this thread will hold the chronicles of a certain yet to be created Fortress now called Mirrortires, Now called Lionhelms in a game called Dwarf Fortress. The site has already been picked for it's... special properties and to maximize hilarity.

Ok seriously what the hell is this game? And why the forget is it so god damn ugly?

This game Dwarf Fortress is an ASCII designed Alpha game, currently under furious development, with a ridiculous amount of depth. In this game you create a completely random world, and then you can go have Adventures in it, exploring sites, visiting the generated towns, embarking on epic quests, and fighting off the denizens that would want to murder you. You can also go into Fortress Mode, in which you start with a rag tag team of 7 dwarves in a specific location on the map of your choosing and you try to carve out a living and try to survive for as long as possible.

I mentioned that this game had Depth to it, and you might be wondering where this comes in if you think this is just another Roguelike or something. Almost everything in this game is monitored with excruciating detail, right down to which lung was pierced by a finely decorated steel arrow that lodged itself in a happy, oblivious dwarf, minding his own work. And then a goblin hammerer smacks him into a wall where he suffocates and dies. The game itself can easily be viewed as something like The Sims, as all dwarves have moods, affected by several different things happening to them, as well as preferences/detests and a bunch of other conditions. What it does differently from the sims is give you a terrific amount of space to sandbox in, build crazy buildings (Cathedrals? Sure why not) and ultimately arm yourself for war against the goblin hordes. But, tending to your dwarves is tedious work, as they require Food, Booze (water if no booze) and good living conditions (with booze) otherwise they will all murder each other. And losing in this game is usually fun and hilarious only to see the epic ways in which you undoubtedly lose (like when your ultra strong miner goes on a beserk killing sprees, while on fire)

Games thread: http://www.blockland.us/smf/index.php?topic=34829.0

Ok but why are the graphics such stuff?

Well there is a good reason for this. The game is already so system heavy that you need a modern computer to run it with little lag. 7 dwarves in the beginning might not seem like allot, but this number can grow up to 200 dwarves running around, undoubtedly having animals all over the place as well. It's a huge load of information for you PC to process and elevating the graphics would certainly not help. The game is still easy to decipher once you get used to it.

What exactly will happen in this thread?

The blockland community DF addicted folk will make another Succession fort to replace the last one that imploded on itself. This means that we will take turns tending to a fort, each adding our own messtouch to it in the hopes of having it prosper.

This idea was first brought up by the SomethingAwful.com forum goons, who created the epic Boatmurdered succesion fortress, a tale of elephants, demons, cheese and purple death clouds. The 2 thread saga can be found here: http://fromearth.net/LetsPlay/Boatmurdered/

Now then,
THE RULES

Each player will be given a full year turn to manage the fort however they want. The point, of course, is to survive as long as you can. First person to forget up will be hilariouslaughed at and so loving up should be avoided. There's also this basic stuff...

1- Thou MUST AVOID Adamantine! In the case the fortress guards are not ready, mining of the holy rock should it be found is to be avoided! ADAMANTINE IS CURSED!
An exception is that if you are PREPARED.
This is not for you to judge, you have to let me judge that.

2- Thou MUST NOT cheat! Shameless manipulation of the laws given to us by the blood god is a crime, punishable with a hammering!

3- Thou MUST update! Thine brethren must inquire on the circumstances of the fortress! (or atleast post the map on that site once in a while, along with a small story of something interesting that happened, but keep in mind that FULL updates are still heavily recommended. Get creative)

4- If thy cannot update within 4 days, thine turn shall be forfeit! The next player will acquire what you had done and continue from there. If it cannot be acquired, the game will continue on from the last spring player change.

I am well aware that sometimes the year becomes boring as forget when nothing happens, ever, and everything is going just too smoothly. You can still post that, just because you aren't dying doesn't mean it can't be an entertaining read. Everyone wants to know how the dwarves are managing. Making a huge deal out of something rather "unimportant" (like miasma breakouts, mad dwarves, stuff like that) can easily keep people interested, more so then 30 days and 30 nights without a loving update.


EDIT: Look guys, half assed updates suck and everyone is sick of them. New rule of thumb, If your update consists of 10 or less lines, odds are good your update isn't very impressive. Make an effort or else we will lose interest and it may result in skipping your turn entirely. If you need some inspiration on how to make epic updates, or just need a point of reference to make your update, go read this tale of amazement Here: http://fromearth.net/LetsPlay/Boatmurdered/

Be sure to post the map in the Map Archives once in a while. It's not all that difficult. All you need to do is download the file converter program. Then go in dwarf fortress, load up the fort, and press escape and then Export Local Image. You will then be able to select the Z layers of general interest and extract them under image type files. Next, use the Converter and select a single one of the images to be converted. The program will identify all other images and convert them as well into a single, nice package. Then, upload that package file to the site and there you go. A link to the archive site can be found below within this post.


5- Thy will not mess up previous leader dwarves, unless it mayhaps be hilarious. NO! THY SHALT NOT forget WITH dUMBELLS :'(

This one is kind of a biggie. Players will name a specific dwarf after them, and you should avoid murdering them without any reason other then to piss said player off. If that dwarf dies heroically in combat, or goes beserk and is finally brought down by a dozen elite guards, then that's fine. Just don't intentionally seal them in a room to flood it and drown them, that's not all that funny.

Extra rules (I can't believe I forgot this one)

6- "No vandalizing past landmarks or tombs and the like."

PLAYER LIST (Sorted by what year they play)
1: Sheezy
2: Sheezy
3: dUMBELLS
4: ?
5: ?

Yes I know I get two years, but I wont participate afterwards and it takes me about 2 years to get it stable.
« Last Edit: December 02, 2008, 08:45:02 PM by Sheezy »

hows a community fort work?

You play for one in-game year (spring to spring) and give the save to the next person in line.
I might be in. I'll confirm this later.

I'll try and get hold of a vanilla version, having goblins drom masterpeice adamantine battleaxes forgeted the last fortress I took part in over.
Otherwise, I'm all for it, so long as the start position has magma and sand, I suggest the giant 'standard' sized map, with 100 volcanism, so we can always have magma, and have tropical/arctic areas.

I'd love to watch this, but I'm not used to a lot of the typical fort stuff (metalsmithing, controlling more than 50 dwarves) so I might not participate.

I'd love to watch this, but I'm not used to a lot of the typical fort stuff (metalsmithing, controlling more than 50 dwarves) so I might not participate.
There's nothing like some good old losingfun to gain a heap of experience.

 :cookieMonster:

I'd rather not kill the fort just by having no money from trading, though =/

Get making fortresses of your own, if your dwarves move fast enough, like mine, they'll quickly get good at things.

Well it seems thats a popular choice.
I'll get it all set up soon, but I will be running these mods:
Glass fort
Cave hemp
Modified obsidian to have a melting point equal to bauxite.

Can we have the Penny cap Mushroom, the Field Potato and Wild Sugar cane too?


Now confirming my role.

http://www.mediafire.com/?sharekey=0f73c41e8c8eddded2db6fb9a8902bda
Those are the raws I'm using.
I'm going to look for a site and then embark.
Everyone apply for what position they get.



This is where I am embarking.