Author Topic: Brick Physics Preview  (Read 107849 times)

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A new event: Fake kill for (time), this would make give more use time for the bricks when they are killed also it would be only one brick so it would cause as much lag as all the bricks set to respawn every 30 seconds or so...


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:<
A fakeKillTime even would be pretty nice for the fakeKillBrick event

You are feeding the mouse first you give us events that rule =  :cookie: and now you are going to give us Physics thats the milk lol you rule!

OMYDAMN THATS HOT. Can you PUSH bricks that have fallen or are they decollided?

You are feeding the mouse first you give us events that rule =  :cookie: and now you are going to give us Physics thats the milk lol you rule!
What the heck did you just say?

OMYDAMN THATS HOT. Can you PUSH bricks that have fallen or are they decollided?
I'm rather sure that they're decollided for players


I'm rather sure that they're decollided for players
BAW. No walking through the wreckage and it moving from you as you pass :o

The physics bricks work exactly like fake-dead bricks.

In your copy of Blockland, v10 do this. Go run a server, get a rocket launcher, shoot a wall made of bricks. The bricks fall down. After a while they will reappear.

In v11, it will work exactly like that, except that instead of the bricks falling through the floor/each other, they are physically simulated. The delay before they reappear is also longer. The events and everything are exactly the same.

There won't be any events for when a fakedead brick touches something, because the server doesn't know about what bricks do when they are fakedead, just the clients. (And they don't agree.) You won't die from a brick falling on you, it will just bounce off you in a realistic manner.

If you wanted to have e.g. a fatal rock slide, you could fake kill some bricks so they fall down and look cool, and also shoot an invisible projectile to kill the player. Or even schedule it so it directly kills the player who triggered it after a short delay.

Can you PUSH bricks that have fallen or are they decollided?

Yes, you can push them around, move them with explosions, other bricks move them, etc. The player and vehicles will move them but cannot stand on them or use them to climb cliffs or things like this.

Ooh, that's a good idea. Not currently.
Lol yeah. Ever seen the cartoons where a car crashes and a hub cap/tire rolls back? Awesome :3

I also have an idea for the respawn. The bricks slowly float back to the build after a few seconds. This could be toggleable

Is there a way to make a projectile invisible with events?

Just wondering, are they made in the same physics manner that the vehicles are made?

What the heck did you just say?
Sorry he's my friend and he's kinda new to posting even though he's had an account for a while.

Would it be possible to have the physics bricks just lay there and not go back?

Sounds like Kompressor did most of the work here guys.  Make sure he gets some thanks as well.
Oh you're right I'm sorry, seriously, I made a "boo boo."

Badspot and Kompressor, you both rock and I need your babies.

Trigun released that, but it would be cool to have a stable vanilla version.
And it's also being failed with no actual comments posted to why it was.
« Last Edit: December 04, 2008, 04:23:57 PM by Chrono »

Does Kompressor get any of the profits from Blockland?

If he doesn't, he should.

And it's also being failed with no actual comments posted to why it was on RTB.

The reason was left on his other add-on that uses the same system:

Quote from: Ephialtes
Failed for use of constant schedules.