Outside of the minigame. You could set who you do and do not want to use physics.
Physics are automatically disabled if they make the game run too slow. You can also toggle them off if you don't want them. You can also set how many physical bricks at a time you want (so that you don't overwhelm your computer).Whenever a brick is fake-killed (for instance, when you shoot it with a rocket and it flies away or if you fire a fakekill event), it now uses real physics instead of falling through the world. The normal rules apply for determining when something can be fake-killed (ie do you trust the guy shooting).Brick physics are only simulated client side, so you can't stand on physical bricks (although they are shoved around by players/vehicles and if one falls on your head it would bounce off). This also means that the server doesn't know anything about the brick physics, so you can't go totally rube goldberg and have, say, a falling brick trigger a switch or something. You can build neat stuff like the catapult, though.
Darn, falling bricks killing players would be pwn. When PCs get ultra powerful, and if this game still exists,you should do detection of the bricks.
Can you build a tower, blow up the bottom, and have the rest come crashing down?I guess not. Its still a major improvement! Perhaps collision with destroyed bricks will come later.
This means that if we had events that dropped leaves from a tree, they would pile up and people would be able to push them around. It's all client side but it would still be a pretty effect.
Badspot, can you add physics for blown up players? Like Newdeath, but only explosions and being clientside.
I can't wait to have bricks fall off the sides of poorly maintained apartment buildings when people walk by on the street. Bonus points if you hit them on the head.