What is the timeout on the physics bricks disappearing? Or is there no timeout and the bricks only disappear when the limit is reached and a new one is created (FIFO, etc.)?
Exactly like the current fake-kill bricks. I think Badspot might have turned up the time to be a bit longer than it was (like 10sec vs. 3sec.). I think this can be customized via a server setting, too.
Can you build a tower, blow up the bottom, and have the rest come crashing down?
I guess not. Its still a major improvement! Perhaps collision with destroyed bricks will come later.
I did some work on getting fakedeath to propagate based on what supported what, and got part way to that goal. Ran out of time to get it entirely working, though, so it's not in the upcoming release.
It turns out there are some nasty scenarios that cause problems. Maybe not in this update, but it could be done someday. In fact, you could probably get it to work entirely via script, if you rewrote the fake-death scripts to change what they marked as part of the explosion. Might be a fun project. :)
Collision with destroyed bricks is a big pain as you have to keep the server and client in exact sync, and additionally do a LOT of extra CPU work on the server (which can already be overloaded with large builds). Maybe someday.
This means that if we had events that dropped leaves from a tree, they would pile up and people would be able to push them around. It's all client side but it would still be a pretty effect.
We tried this, and it is good. The round 1x1s look very pretty shuffling around your feet.