Author Topic: Brick Physics Preview  (Read 107751 times)

What is the timeout on the physics bricks disappearing?  Or is there no timeout and the bricks only disappear when the limit is reached and a new one is created (FIFO, etc.)?

Exactly like the current fake-kill bricks. I think Badspot might have turned up the time to be a bit longer than it was (like 10sec vs. 3sec.). I think this can be customized via a server setting, too.

Can you build a tower, blow up the bottom, and have the rest come crashing down?

I guess not. Its still a major improvement! Perhaps collision with destroyed bricks will come later.

I did some work on getting fakedeath to propagate based on what supported what, and got part way to that goal. Ran out of time to get it entirely working, though, so it's not in the upcoming release.

It turns out there are some nasty scenarios that cause problems. Maybe not in this update, but it could be done someday. In fact, you could probably get it to work entirely via script, if you rewrote the fake-death scripts to change what they marked as part of the explosion. Might be a fun project. :)

Collision with destroyed bricks is a big pain as you have to keep the server and client in exact sync, and additionally do a LOT of extra CPU work on the server (which can already be overloaded with large builds). Maybe someday.

This means that if we had events that dropped leaves from a tree, they would pile up and people would be able to push them around. It's all client side but it would still be a pretty effect.

We tried this, and it is good. The round 1x1s look very pretty shuffling around your feet.


Wouldn't it kinda be the same kinda thing though?

It would need collision of the follen bricks, also the fallen bricks to "snap" together. It would be difficult.

Tom

Ran out of time to get it entirely working, though, so it's not in the upcoming release.
Hmm....

Feep has soiled his pants.


Already said that. ^
Not exactally.

So, the pushing is like Battlefield Bad Company's?  The players don't slow down?

So, the pushing is like Battlefield Bad Company's?  The players don't slow down?

Yeah, that sounds the same.



Kompressor, the way you are saying things implies this is ready for release.

Ooh, that's a good idea. Not currently.

If ramps can sit at an angle, shouldn't this automatically happen? Post another vid please. :P




Make dominoes and post vid.



Another suggestion - make a way to prope - wait, the fake kill  brick event allows you to propel the brick so, this should already happen.

Wait
so if I built a 1x1 and put a 1x10 flat on it
The flat will fall?

Lol, neat things could be done with this when a player dies.  Like LEGO Star Wars, where player model explodes and little LEGO bits fly out.

Wait
so if I built a 1x1 and put a 1x10 flat on it
The flat will fall?

If you shot the brick with a rocket or used the fakekill event. Bricks only have physics when they are fake killed.

If you shot the brick with a rocket or used the fakekill event. Bricks only have physics when they are fake killed.
Yay
Wait
My RPG uses fakekill for the trees, and I expect it to disappear then respawn
Will that still work?