Author Topic: Brick Physics Preview  (Read 107778 times)

Tom

Doubt it, I'd bet that it is handled the same way that Raycasting and such is done, in the wrench menu for every induvidual brick, and physics will be integrated into wrench events from what I can see on the video.
But then you would have to check/uncheck every single brick.

Holy flying fudge cakes :D

That was Epic win. Reminded me of BoomBlox When it showed the catapult event.

:D


Boom blox... I have ideas.


Have a jenga game? Are the bricks still collisioned when they are moving?


A tower game, shooting targets off tower.

Tom

Jenga would be neato

Reminded me of BoomBlox When it showed the catapult event.
Now I want to play BoomBlox D:

Now I want to play BoomBlox D:
Great game; I can't wait for this update.

It would be awesome if we could throw bricks into the water brick and have them sink or float. I'd love to be able to build a boat that actually floats.

It will probly be minigame only for the exploding bricks. Then you can set the physics to admin only and such.
Why would it be admin-only if it was in a minigame anyway?

But then you would have to check/uncheck every single brick.
   Yes, but there would be a copy button, just like there is for collision and raycasting, and rendering.

Physics are automatically disabled if they make the game run too slow. You can also toggle them off if you don't want them. You can also set how many physical bricks at a time you want (so that you don't overwhelm your computer).

Whenever a brick is fake-killed (for instance, when you shoot it with a rocket and it flies away or if you fire a fakekill event), it now uses real physics instead of falling through the world. The normal rules apply for determining when something can be fake-killed (ie do you trust the guy shooting).

Brick physics are only simulated client side, so you can't stand on physical bricks (although they are shoved around by players/vehicles and if one falls on your head it would bounce off). This also means that the server doesn't know anything about the brick physics, so you can't go totally rube goldberg and have, say, a falling brick trigger a switch or something. You can build neat stuff like the catapult, though.

Not surprised. I knew he had to do this eventually.
I like it though.

Why would it be admin-only if it was in a minigame anyway?
Outside of the minigame. You could set who you do and do not want to use physics.

OH GOD YEA

PLEASE PLEASE PLEASE

Roblox hasn't got stuff on us now!

how did Badspot get the entire City to be evented? That would be a major pain-in-the-ass
nvm

how did Badspot get the entire City to be evented? That would be a major pain-in-the-ass
nvm
Idk how.
How