Author Topic: Brick Physics Preview  (Read 107466 times)

Maybe Badspot will have an open beta this time! :D
Please...? :c

Inevitably we've got millions of questions, although I'm sure it's too early in development to answer all of them.

But the way you wrote Blockland Physics at the end of the video gave me the impression that this would somehow be a different version of Blockland. Will there be two different Blocklands (one with physics and one without, I assume) or will all of the features be in a single version of the game?

-snip-
I'm guessing one version. You could probably enable/disable physics before you start the game or in-game.

OMFG





Now what does roblox have that we don't?

I'm guessing one version. You could probably enable/disable physics before you start the game or in-game.

yea, a server pref.
Inevitably we've got millions of questions, although I'm sure it's too early in development to answer all of them.

But the way you wrote Blockland Physics at the end of the video gave me the impression that this would somehow be a different version of Blockland. Will there be two different Blocklands (one with physics and one without, I assume) or will all of the features be in a single version of the game?

why would there be two versions?

I didnt think badspot could add any new features... omfg.




I can uninstall phun when this comes out.

Now what does roblox have that we don't?
In game scripting? :/
(Not supporting roblox)

Will there be two different Blocklands (one with physics and one without, I assume) or will all of the features be in a single version of the game?
Probably not, not really a need.
Would be way more convenient to have a little option box somewhere in the admin menu or minigame menu.

I'm guessing one version. You could probably enable/disable physics before you start the game or in-game.

The reason I was asking is because I thought the method used for optimizing the bricks kept us from having physics, and thought maybe this was just another version without it.

In game scripting? :/
(Not supporting roblox)

So?


Wait, is it april? no. phew.

Now what does roblox have that we don't?

Bricks you can resize in real time and brick shadows.  That's about it, and, even with those features, the game still sucks a fat donkey richard.
« Last Edit: December 04, 2008, 12:23:32 AM by Trader »

I'm guessing one version. You could probably enable/disable physics before you start the game or in-game.
Doubt it, I'd bet that it is handled the same way that Raycasting and such is done, in the wrench menu for every induvidual brick, and physics will be integrated into wrench events from what I can see on the video.

Thats about it, and, even with those features, the game still sucks a fat donkey richard.
Lol.

Tom

I think a Enable Physics pref and an Allow Physics to be disabled/enabled in mini games pref would work nice.

Holy flying fudge cakes :D
That was Epic win. Reminded me of BoomBlox When it showed the catapult event.

It will probly be minigame only for the exploding bricks. Then you can set the physics to admin only and such.
« Last Edit: December 04, 2008, 12:23:11 AM by Valen »