Author Topic: If you could have whatever you want in Blockland, what would it be?  (Read 8753 times)

Keys for IDs 666, 1337, and 10000. (And 0 :D)

0 is actually used though.

On the topic of IDs though:
I would be seriously willing to pay $100 for the key to ID 2.
Maybe even $150 if Badspot wouldn't take $100 for it. :O

GET THE forget IN.


We need more uber people like you!

I can play the game too bitch!

And I don't, I repeat, DO NOT spam smiles.
« Last Edit: December 09, 2008, 09:48:17 PM by Take-Out_Ninja »

Something I've always wanted, and don't know if it will be possible with the engine changes in V11, is realistic load distribution, or at least a little toggle.

So basically, you'd have to build something that's structurally sound (I.E. No bridges comprised of 2x10Fs with two studs of overlap) AND bricks being able to support 'weight'.

So essentially, if you build a mindforget of a house, it would actually collapse.

Something I've always wanted, and don't know if it will be possible with the engine changes in V11, is realistic load distribution, or at least a little toggle.

So basically, you'd have to build something that's structurally sound (I.E. No bridges comprised of 2x10Fs with two studs of overlap) AND bricks being able to support 'weight'.

So essentially, if you build a mindforget of a house, it would actually collapse.
This. Also realistic helicopter and HUDPaint properties.

0 is actually used though.

On the topic of IDs though:
I would be seriously willing to pay $100 for the key to ID 2.
Maybe even $150 if Badspot wouldn't take $100 for it. :O

Decent members will judge you by your skills and behaviour, not by your ID.

Something I've always wanted, and don't know if it will be possible with the engine changes in V11, is realistic load distribution, or at least a little toggle.

So basically, you'd have to build something that's structurally sound (I.E. No bridges comprised of 2x10Fs with two studs of overlap) AND bricks being able to support 'weight'.

So essentially, if you build a mindforget of a house, it would actually collapse.

Yes! If we could incorporate a realistic physics engine in blockland...

Something I've always wanted, and don't know if it will be possible with the engine changes in V11, is realistic load distribution, or at least a little toggle.

So basically, you'd have to build something that's structurally sound (I.E. No bridges comprised of 2x10Fs with two studs of overlap) AND bricks being able to support 'weight'.

So essentially, if you build a mindforget of a house, it would actually collapse.

Aww... That would blow for me. I like builds that don't make sense.

-quote that doesn't appear when I quote-

I know, but my lucky number is 2. xD


No lag

Detailed player models

More avatar parts



I have more somewhere.
You just want block roosters;D


holy stuffforgets ladio's ip is unbanned

good for you.

also, isn't volumetric lightning the thing that the engine needs to make bricks project shadows?

if so, yeah, that too.

Volumetric Lighting

Shadows? Yes. God please yes. I want a dark room next to a light room. Please. It would +3000 realism.

Players (and vehicles) casting shadows on bricks. I don't know why we don't even have them in the first place. It can't be nearly as bad as the upcoming physics engine.

EDIT: oh and fog on bricks

i would wish the game. To have it [the full]