Author Topic: Faucet Brick  (Read 3856 times)

No, there is no way to directly convert models into BLB. They are manually done, and not models. Bricks are based on angles put in and script.



2x3 i would think

It would have to be 1x3 it can be placed on (on the bottom), and another 1x3 it can't. and the top be a non-placeable 2x3

Or a all that only 2's as 3.

I had drawn it with the intention of it being a 1x2 brick, since you can build a water faucet that is 1x3 out of other bricks already, although it would be a better looking 1x3 faucet.

I had drawn it with the intention of it being a 1x2 brick, since you can build a water faucet that is 1x3 out of other bricks already, although it would be a better looking 1x3 faucet.

When I first saw it that's what I thought, also.

No, there is no way to directly convert models into BLB. They are manually done, and not models. Bricks are based on angles put in and script.
By the looks of how it set up, its just a renamed .obj with a few lines of text up the top(SPECIAL BRICK)

Can we just used attached shapes at unrendered 1x3 bricks?

By the looks of how it set up, its just a renamed .obj with a few lines of text up the top(SPECIAL BRICK)
Haha, you don't even know what you're talking about...

Haha, you don't even know what you're talking about...

Lolowned.

If anyone's wondering why there isn't any textures, it's because Sketchup does not export textures. It exports the model and that's it.

We only need the blank.png texture. Also, .blb's are basicly the scripts for the block and tell the dimensions, how it acts, what it looks like overall and how you can place bricks on it and other things that are needed to be able to plant the brick. Zor just wishes to get the mesurements via blender so she can write the .blb file.

Actually I've written a program in C# that helps me make blbs. It converts the polygons to the format blb's use for faces, but there's still a lot of stuff I have to do manually (texturing, collision, all the stuff that handles face-culling, etc).

As for progress on the brick, I'm working on it.

Oh by the way here's a brick I've already made with the help of my program. Click it for bigger.


Nice brick.

That program would be nice to have. Needless to say, mind accelerating work on that, or share it with others to script make it go faster? Weapon mods are growing tiresome. Brick mods I can deal with.

Actually I've written a program in C# that helps me make blbs. It converts the polygons to the format blb's use for faces, but there's still a lot of stuff I have to do manually (texturing, collision, all the stuff that handles face-culling, etc).

As for progress on the brick, I'm working on it.

Oh by the way here's a brick I've already made with the help of my program. Click it for bigger.

olol.
Wrench events + that brick = the board game "Sorry"

Needs more flatshading.