Author Topic: Worst Character Ever?  (Read 6038 times)


In terms of personality:

Master Chief / John: The personality of a door. Had as much dialogue as Link, without the old-school reasons to back him up.

Vaan: It's been stated. Not because he is gay, but his voice is painful to listen to and the fact he stars in a FF game movie with some interactive sections. Note to developers: Let the player do the cool stuff, not leave them to grind for the next cut scene.

Luke from the tales game while in the beginning. Although the game was awesome, he was just flat out annoying in the beginning. It was made worse by the lack of cliffs in the game available to lunge yourself off of.

In terms of design:

Every abomination from the Kingdom Hearts game. I could imagine it now.
Designer (Jokingly) says: Hey, let's make a game with Disney characters, but try to be serious. Then, let's make everyone have huge clown feet and play it off as our art direction. Then let's give the protagonist a symbolic (read: lame) weapon. I know, a key!
-pause-
Producer with no gaming sense: BRILLIANT!!

Probably more that didn't come to mind, but these will do.

Oh, almost forgot to mention The Leader. http://www.youtube.com/watch?v=VNUNLh2YF9Q


Master Chief / John: The personality of a door. Had as much dialogue as Link, without the old-school reasons to back him up.

That was the point. I wouldn't talk much after seeing 20 years of battle, people being slaughtered and mangled by aliens, and watching your comrades die.

My worst one, I think, is that richard from GTA 4, the one who says STREETS all the time. God damn good thing he's dead.


Kingdom Hearts was decent, but then they tried to add a load of bullstuff that was supposed to make the game DEEP and MEANINGFUL. That ran it into the ground.

OnTopic: Everyone in the first part of KHII, except Roxas. He was...ok.

Let that be a lesson to video game producers everywhere. If you try to make a video game like a piece of literature, YOU'RE GOING TO FAIL.

Let that be a lesson to video game producers everywhere. If you try to make a video game like a piece of literature, YOU'RE GOING TO FAIL.
Video Games != Literature
Video Games == Entertainment
Video Games == Art

Indeed.
Kingdom Hearts was decent, but then they tried to add a load of bullstuff that was supposed to make the game DEEP and MEANINGFUL. That ran it into the ground.

HEY GUYS LETS MAKE MICKEY EMO, ADD SOME stuff THAT DOESN'T MAKE SENSE, MAKE A CULT WITH HOODS THAT HAS SOME SECRET MEANING AND TOTALLY DEMOLISH THE POINT OF THE GAME.

The first Kingdom Hearts was cool, it was innovative and a very good experiment. Everything after it SUCKED.

Major flaw with KH2 was the whole "Mash triangle till the enemy has a massive delay, then mash attack button" idea.

Major flaw with KH2 was the whole "Mash triangle till the enemy has a massive delay, then mash attack button" idea.

I thought it was just mash button until everything is dead?

Also forget the beginning part, seriously. Like 2 hours of nothing, wtc

I thought it was just mash button until everything is dead?
No, that was KH1.


The Adoring Fan...."BY AZURA, BY AZURA, BY AZURA!!!"

Master Chief (Halo series)
Bill, Louis and Zoey (Bitches kept stealing my medkits and pills)

That handicap from Left 4 Dead in the church who is all like "Stay back im warning you! I gots a bell! *Rings bell* DING DONG! DING DONG!"

the butler from the first tomb raider games.
you kicking off of crap in her sandbox mode house. just killing time and trying to climb up on things.
and you hear him jingling that tray of teacups. but you cant see him anywhere. you run in the next room and you still hear him following you from somewhere. but still cant find him.

then all of a sudden you turn a dark corner, and there he is. in your way, and scary as stuff.
i lost lot of sleep then