Author Topic: Events: do want!  (Read 742 times)

Here are some events that seem very useful, and mostly, simple, but have not yet been created.

-onPlayerKill--> victim/culprit
This would have various uses (point counting in certain minigames, RPGs...)

-<%1>
Explanation: Not actually an event. When making a chat, center, or bottomprint message, the take <%1> is replaced by the activating player's name, example:

OnActivate--> Client--> centerprint --> <%1> is awesome!

If I clicked it, I would get a centerprint reading : "Cucumberdude is awesome!"

-messageAll
A new output, would message anybody in the server (like minigame message all, with no minigame)


All of these, except maybe the onPlayerKill one, seem quites simple (?), but very useful. Thanks!

I want these but the all players in game would be sooooo spammed because people would be like<im so horny> in the middle of there screen btw First post


Victim/Culprit would be useless.

I agree that %1 should be automatically the player's name.

Message all would be too easy to abuse. That's why it's minigame only, as people can leave minigames.

Tom

YOu can use %1 in chat event, but I would like it for bottom/center print.

I'm not sure allowing the "Victim" as an event target would be too useful. Dead players aren't currently counted by onPlayerTouch or other events as existing.

I'm not sure allowing the "Victim" as an event target would be too useful. Dead players aren't currently counted by onPlayerTouch or other events as existing.
An RPG could remove a certain amount of money from players who get killed, or message them...there are quite a few uses for this kind of event!

When would the event be triggered? Triggering it for every brick in the server when a player dies isn't a good idea, and if it's "player dies while touching the brick" they could e.g. jump and Self Delete to avoid having money taken away.