Author Topic: IfPlayerSpeedEquals Events  (Read 1908 times)

I was thinking, would these events be possible?:

IfPlayerSpeedEquals

IfPlayerSpeedIsGreaterThan

IfPlayerSpeedIsLowerThan

Just a suggestion.


Ok, I am wondering why this would be linked to a brick. How would this work? would it make it for when you crash into a window or what.

Ok, I am wondering why this would be linked to a brick. How would this work? would it make it for when you crash into a window or what.


OnPlayerTouch - IfPlayerSepeedIsGreaterThan - 5 (idk) - FakeKillBrick

So... yeah.

Do want :D,also how about IfPlayerFallHeightEqual(s)/IfPlayerFallSpeedEqual(s) so you can make it if you fall 20 bricks,the "glass" brick breaks.

Do want :D,also how about IfPlayerFallHeightEqual(s)/IfPlayerFallSpeedEqual(s) so you can make it if you fall 20 bricks,the "glass" brick breaks.

IfFallSpeedEquals
IfFallSpeedIsGreaterThan
IfFallSpeedIsLessThan

IfFallSpeedEquals
IfFallSpeedIsGreaterThan
IfFallSpeedIsLessThan
Yeah like that :D.

Kay, folks, lay off the operators in the event names.
They can just be made as parameters.

NO: ifPlayersMuffinCountIsGreater ThanOrIsEqualTo
YES: ifPlayersMuffinCount

Kay, folks, lay off the operators in the event names.
They can just be made as parameters.

NO: ifPlayersMuffinCountIsGreater ThanOrIsEqualTo
YES: ifPlayersMuffinCount

Aahaha. k.

If you must touch the brick in order for it to happen then do this:
OnPlyerTouch > self > FakeKillBrick
Or something like that.

If you must touch the brick in order for it to happen then do this:
OnPlyerTouch > self > FakeKillBrick
Or something like that.
Yeah but,that means just walking on it will cause it to break,and not falling fomr X amount of bricks onto it.

If you must touch the brick in order for it to happen then do this:
OnPlyerTouch > self > FakeKillBrick
Or something like that.

When have you ever walked intoa  window that breaks? I mean, like if they're running it would break, but not walking. UcwhatIdidthar

Yeah but,that means just walking on it will cause it to break,and not falling fomr X amount of bricks onto it.

OnPlayerTouch - IfPlayerSepeedIsGreaterThan - 5 (idk) - FakeKillBrick

So... yeah.
With that I was assuming that you must touch the brick in order for it to happen...
EDIT:
When have you ever walked intoa  window that breaks? I mean, like if they're running it would break, but not walking. UcwhatIdidthar
If you are making a movie, why would you have the guy walking to the movie to break it? Just have him running towards it and then touch the brick that sets off the event in place and there you go...
« Last Edit: December 11, 2008, 08:01:03 PM by Doorman »

With that I was assuming that you must touch the brick in order for it to happen...
EDIT:If you are making a movie, why would you have the guy walking to the movie window to break it? Just have him running towards it and then touch the brick that sets off the event in place and there you go...
Fixed XP

This is a great idea, and I think it's necessary.