Ok, I am wondering why this would be linked to a brick. How would this work? would it make it for when you crash into a window or what.
Do want :D,also how about IfPlayerFallHeightEqual(s)/IfPlayerFallSpeedEqual(s) so you can make it if you fall 20 bricks,the "glass" brick breaks.
IfFallSpeedEqualsIfFallSpeedIsGreaterThanIfFallSpeedIsLessThan
Kay, folks, lay off the operators in the event names.They can just be made as parameters.NO: ifPlayersMuffinCountIsGreater ThanOrIsEqualToYES: ifPlayersMuffinCount
If you must touch the brick in order for it to happen then do this:OnPlyerTouch > self > FakeKillBrickOr something like that.
Yeah but,that means just walking on it will cause it to break,and not falling fomr X amount of bricks onto it.
OnPlayerTouch - IfPlayerSepeedIsGreaterThan - 5 (idk) - FakeKillBrickSo... yeah.
When have you ever walked intoa window that breaks? I mean, like if they're running it would break, but not walking. UcwhatIdidthar
With that I was assuming that you must touch the brick in order for it to happen...EDIT:If you are making a movie, why would you have the guy walking to the movie window to break it? Just have him running towards it and then touch the brick that sets off the event in place and there you go...